Searched refs:WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT (Results 1 - 10 of 10) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Ddirectx.c2366 if (test_arb_vs_offset_limit(gl_info)) gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
H A Dshader.c1823 && (gl_info->quirks & WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT)
H A Dwined3d_private.h87 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dshader.c1819 && (gl_info->quirks & WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT)
H A Dwined3d_private.h76 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001 macro
H A Ddirectx.c2531 if (test_arb_vs_offset_limit(gl_info)) gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
H A Darb_program_shader.c110 || gl_info->quirks & WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT /* Load the immval offset. */
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Darb_program_shader.c367 if (gl_info->quirks & WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT) return TRUE; /* Load the immval offset. */
4450 if ((gl_info->quirks & WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT)
H A Dwined3d_private.h89 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001 macro
H A Ddirectx.c3133 gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;

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