Searched refs:WINED3D_OPENGL_WINDOW_CLASS_NAME (Results 1 - 8 of 8) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dwined3d_main.c196 wc.lpszClassName = WINED3D_OPENGL_WINDOW_CLASS_NAME;
405 UnregisterClassA(WINED3D_OPENGL_WINDOW_CLASS_NAME, hInstDLL);
H A Dwined3d_private.h3400 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL" macro
H A Ddirectx.c271 ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dwined3d_main.c199 wc.lpszClassName = WINED3D_OPENGL_WINDOW_CLASS_NAME;
390 UnregisterClassA(WINED3D_OPENGL_WINDOW_CLASS_NAME, hInstDLL);
H A Dswapchain.c1480 if (!(swapchain->backup_wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
H A Dwined3d_private.h3184 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL" macro
H A Ddirectx.c363 ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h3441 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL" macro

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