Searched refs:WINED3D_CONST_NUM_UNUSED (Results 1 - 5 of 5) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Darb_program_shader.c575 if (gl_shader->luminanceconst[i].const_num != WINED3D_CONST_NUM_UNUSED)
589 if(gl_shader->ycorrection != WINED3D_CONST_NUM_UNUSED)
609 if(gl_shader->int_consts[i] != WINED3D_CONST_NUM_UNUSED)
639 if(gl_shader->int_consts[i] != WINED3D_CONST_NUM_UNUSED)
3775 compiled->bumpenvmatconst[bump_const].const_num = WINED3D_CONST_NUM_UNUSED;
3777 compiled->luminanceconst[bump_const].const_num = WINED3D_CONST_NUM_UNUSED;
3803 compiled->int_consts[i] = WINED3D_CONST_NUM_UNUSED;
3841 compiled->ycorrection = WINED3D_CONST_NUM_UNUSED;
4238 compiled->int_consts[i] = WINED3D_CONST_NUM_UNUSED;
H A Dwined3d_private.h774 #define WINED3D_CONST_NUM_UNUSED ~0U macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Darb_program_shader.c501 if (gl_shader->luminanceconst[i].const_num != WINED3D_CONST_NUM_UNUSED)
514 if(gl_shader->ycorrection != WINED3D_CONST_NUM_UNUSED)
535 if(gl_shader->int_consts[i] != WINED3D_CONST_NUM_UNUSED)
567 if(gl_shader->int_consts[i] != WINED3D_CONST_NUM_UNUSED)
3492 compiled->bumpenvmatconst[cur].const_num = WINED3D_CONST_NUM_UNUSED;
3494 compiled->luminanceconst[cur].const_num = WINED3D_CONST_NUM_UNUSED;
3520 compiled->int_consts[i] = WINED3D_CONST_NUM_UNUSED;
3558 compiled->ycorrection = WINED3D_CONST_NUM_UNUSED;
3969 compiled->int_consts[i] = WINED3D_CONST_NUM_UNUSED;
H A Dwined3d_private.h712 #define WINED3D_CONST_NUM_UNUSED ~0U macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h723 #define WINED3D_CONST_NUM_UNUSED ~0U macro

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