/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | state.c | 5468 { STATE_TEXTURESTAGE(0, WINED3DTSS_CONSTANT), { 0 /* As long as we don't support D3DTA_CONSTANT */, NULL }, WINED3D_GL_EXT_NONE }, 5478 { STATE_TEXTURESTAGE(1, WINED3DTSS_CONSTANT), { 0 /* As long as we don't support D3DTA_CONSTANT */, NULL }, WINED3D_GL_EXT_NONE }, 5488 { STATE_TEXTURESTAGE(2, WINED3DTSS_CONSTANT), { 0 /* As long as we don't support D3DTA_CONSTANT */, NULL }, WINED3D_GL_EXT_NONE }, 5498 { STATE_TEXTURESTAGE(3, WINED3DTSS_CONSTANT), { 0 /* As long as we don't support D3DTA_CONSTANT */, NULL }, WINED3D_GL_EXT_NONE }, 5508 { STATE_TEXTURESTAGE(4, WINED3DTSS_CONSTANT), { 0 /* As long as we don't support D3DTA_CONSTANT */, NULL }, WINED3D_GL_EXT_NONE }, 5518 { STATE_TEXTURESTAGE(5, WINED3DTSS_CONSTANT), { 0 /* As long as we don't support D3DTA_CONSTANT */, NULL }, WINED3D_GL_EXT_NONE }, 5528 { STATE_TEXTURESTAGE(6, WINED3DTSS_CONSTANT), { 0 /* As long as we don't support D3DTA_CONSTANT */, NULL }, WINED3D_GL_EXT_NONE }, 5538 { STATE_TEXTURESTAGE(7, WINED3DTSS_CONSTANT), { 0 /* As long as we don't support D3DTA_CONSTANT */, NULL }, WINED3D_GL_EXT_NONE },
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H A D | utils.c | 2017 D3DSTATE_TO_STR(WINED3DTSS_CONSTANT );
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/wine/ |
H A D | wined3d.idl | 621 WINED3DTSS_CONSTANT = 17, 624 const UINT WINED3D_HIGHEST_TEXTURE_STATE = WINED3DTSS_CONSTANT;
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H A D | wined3d.h | 665 WINED3DTSS_CONSTANT = 17, enumerator in enum:_WINED3DTEXTURESTAGESTATETYPE 668 #define WINED3D_HIGHEST_TEXTURE_STATE (WINED3DTSS_CONSTANT)
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/ |
H A D | device.c | 2025 WINED3DTSS_CONSTANT, /* 32, D3DTSS_CONSTANT */
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/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/ |
H A D | wined3d.h | 667 WINED3DTSS_CONSTANT = 17, enumerator in enum:_WINED3DTEXTURESTAGESTATETYPE 670 #define WINED3D_HIGHEST_TEXTURE_STATE (WINED3DTSS_CONSTANT)
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/ |
H A D | wined3d.h | 668 WINED3DTSS_CONSTANT = 17, enumerator in enum:_WINED3DTEXTURESTAGESTATETYPE 671 #define WINED3D_HIGHEST_TEXTURE_STATE (WINED3DTSS_CONSTANT)
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/libWineStub/include/wine/ |
H A D | wined3d.h | 667 WINED3DTSS_CONSTANT = 17, enumerator in enum:_WINED3DTEXTURESTAGESTATETYPE 670 #define WINED3D_HIGHEST_TEXTURE_STATE (WINED3DTSS_CONSTANT)
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/libWineStub/include/wine/ |
H A D | wined3d.h | 667 WINED3DTSS_CONSTANT = 17, enumerator in enum:_WINED3DTEXTURESTAGESTATETYPE 670 #define WINED3D_HIGHEST_TEXTURE_STATE (WINED3DTSS_CONSTANT)
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