Searched refs:WINED3DSP_TEXTURETYPE_SHIFT (Results 1 - 4 of 4) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dwined3d_private_types.h49 #define WINED3DSP_TEXTURETYPE_SHIFT 27 macro
53 WINED3DSTT_UNKNOWN = 0 << WINED3DSP_TEXTURETYPE_SHIFT,
54 WINED3DSTT_1D = 1 << WINED3DSP_TEXTURETYPE_SHIFT,
55 WINED3DSTT_2D = 2 << WINED3DSP_TEXTURETYPE_SHIFT,
56 WINED3DSTT_CUBE = 3 << WINED3DSP_TEXTURETYPE_SHIFT,
57 WINED3DSTT_VOLUME = 4 << WINED3DSP_TEXTURETYPE_SHIFT,
H A Dshader_sm1.c48 #define WINED3DSP_TEXTURETYPE_SHIFT 27 macro
49 #define WINED3DSP_TEXTURETYPE_MASK (0xf << WINED3DSP_TEXTURETYPE_SHIFT)
649 semantic->sampler_type = (usage_token & WINED3DSP_TEXTURETYPE_MASK) >> WINED3DSP_TEXTURETYPE_SHIFT;
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader_sm1.c48 #define WINED3DSP_TEXTURETYPE_SHIFT 27 macro
49 #define WINED3DSP_TEXTURETYPE_MASK (0xf << WINED3DSP_TEXTURETYPE_SHIFT)
653 semantic->sampler_type = (usage_token & WINED3DSP_TEXTURETYPE_MASK) >> WINED3DSP_TEXTURETYPE_SHIFT;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader_sm1.c48 #define WINED3DSP_TEXTURETYPE_SHIFT 27 macro
49 #define WINED3DSP_TEXTURETYPE_MASK (0xf << WINED3DSP_TEXTURETYPE_SHIFT)
629 semantic->sampler_type = (usage_token & WINED3DSP_TEXTURETYPE_MASK) >> WINED3DSP_TEXTURETYPE_SHIFT;

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