/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shader_sm1.c | 281 {WINED3D_SM1_OP_LOOP, 0, 2, WINED3DSIH_LOOP, WINED3D_SHADER_VERSION(2,0), -1 }, 344 {WINED3D_SM1_OP_LOOP, 0, 2, WINED3DSIH_LOOP, WINED3D_SHADER_VERSION(3,0), -1 },
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H A D | shader.c | 86 /* WINED3DSIH_LOOP */ "loop", 595 else if (ins.handler_idx == WINED3DSIH_LOOP
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H A D | wined3d_private.h | 491 WINED3DSIH_LOOP, enumerator in enum:WINED3D_SHADER_INSTRUCTION_HANDLER
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | shader_sm1.c | 277 {WINED3D_SM1_OP_LOOP, 0, 2, WINED3DSIH_LOOP, WINED3D_SHADER_VERSION(2,0), -1 }, 340 {WINED3D_SM1_OP_LOOP, 0, 2, WINED3DSIH_LOOP, WINED3D_SHADER_VERSION(3,0), -1 },
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H A D | shader.c | 86 /* WINED3DSIH_LOOP */ "loop", 595 else if (ins.handler_idx == WINED3DSIH_LOOP
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H A D | arb_program_shader.c | 4796 /* WINED3DSIH_LOOP */ shader_hw_loop, 5022 if(ins->handler_idx == WINED3DSIH_LOOP || ins->handler_idx == WINED3DSIH_REP) 5027 if(ins->handler_idx == WINED3DSIH_LOOP) control_frame->type = LOOP;
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H A D | wined3d_private.h | 480 WINED3DSIH_LOOP, enumerator in enum:WINED3D_SHADER_INSTRUCTION_HANDLER
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | shader_sm1.c | 284 {WINED3D_SM1_OP_LOOP, 0, 2, WINED3DSIH_LOOP, WINED3D_SHADER_VERSION(2,0), -1 }, 347 {WINED3D_SM1_OP_LOOP, 0, 2, WINED3DSIH_LOOP, WINED3D_SHADER_VERSION(3,0), -1 },
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H A D | shader_sm4.c | 243 {WINED3D_SM4_OP_LOOP, WINED3DSIH_LOOP, "", ""},
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H A D | shader.c | 107 /* WINED3DSIH_LOOP */ "loop", 820 else if (ins.handler_idx == WINED3DSIH_LOOP
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H A D | arb_program_shader.c | 5229 /* WINED3DSIH_LOOP */ shader_hw_loop, 5494 if(ins->handler_idx == WINED3DSIH_LOOP || ins->handler_idx == WINED3DSIH_REP) 5499 if(ins->handler_idx == WINED3DSIH_LOOP) control_frame->type = LOOP;
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H A D | wined3d_private.h | 510 WINED3DSIH_LOOP, enumerator in enum:WINED3D_SHADER_INSTRUCTION_HANDLER
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