Searched refs:WINED3DSIH_LOOP (Results 1 - 12 of 12) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader_sm1.c281 {WINED3D_SM1_OP_LOOP, 0, 2, WINED3DSIH_LOOP, WINED3D_SHADER_VERSION(2,0), -1 },
344 {WINED3D_SM1_OP_LOOP, 0, 2, WINED3DSIH_LOOP, WINED3D_SHADER_VERSION(3,0), -1 },
H A Dshader.c86 /* WINED3DSIH_LOOP */ "loop",
595 else if (ins.handler_idx == WINED3DSIH_LOOP
H A Dwined3d_private.h491 WINED3DSIH_LOOP, enumerator in enum:WINED3D_SHADER_INSTRUCTION_HANDLER
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dshader_sm1.c277 {WINED3D_SM1_OP_LOOP, 0, 2, WINED3DSIH_LOOP, WINED3D_SHADER_VERSION(2,0), -1 },
340 {WINED3D_SM1_OP_LOOP, 0, 2, WINED3DSIH_LOOP, WINED3D_SHADER_VERSION(3,0), -1 },
H A Dshader.c86 /* WINED3DSIH_LOOP */ "loop",
595 else if (ins.handler_idx == WINED3DSIH_LOOP
H A Darb_program_shader.c4796 /* WINED3DSIH_LOOP */ shader_hw_loop,
5022 if(ins->handler_idx == WINED3DSIH_LOOP || ins->handler_idx == WINED3DSIH_REP)
5027 if(ins->handler_idx == WINED3DSIH_LOOP) control_frame->type = LOOP;
H A Dwined3d_private.h480 WINED3DSIH_LOOP, enumerator in enum:WINED3D_SHADER_INSTRUCTION_HANDLER
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader_sm1.c284 {WINED3D_SM1_OP_LOOP, 0, 2, WINED3DSIH_LOOP, WINED3D_SHADER_VERSION(2,0), -1 },
347 {WINED3D_SM1_OP_LOOP, 0, 2, WINED3DSIH_LOOP, WINED3D_SHADER_VERSION(3,0), -1 },
H A Dshader_sm4.c243 {WINED3D_SM4_OP_LOOP, WINED3DSIH_LOOP, "", ""},
H A Dshader.c107 /* WINED3DSIH_LOOP */ "loop",
820 else if (ins.handler_idx == WINED3DSIH_LOOP
H A Darb_program_shader.c5229 /* WINED3DSIH_LOOP */ shader_hw_loop,
5494 if(ins->handler_idx == WINED3DSIH_LOOP || ins->handler_idx == WINED3DSIH_REP)
5499 if(ins->handler_idx == WINED3DSIH_LOOP) control_frame->type = LOOP;
H A Dwined3d_private.h510 WINED3DSIH_LOOP, enumerator in enum:WINED3D_SHADER_INSTRUCTION_HANDLER

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