Searched refs:WINED3DGETDATA_FLUSH (Results 1 - 7 of 7) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwined3d.h729 #define WINED3DGETDATA_FLUSH (1 << 0) macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/wine/
H A Dwined3d.idl771 const UINT WINED3DGETDATA_FLUSH = (1 << 0);
H A Dwined3d.h798 #define WINED3DGETDATA_FLUSH (1 << 0) macro
/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/
H A Dwined3d.h800 #define WINED3DGETDATA_FLUSH (1 << 0) macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwined3d.h801 #define WINED3DGETDATA_FLUSH (1 << 0) macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/libWineStub/include/wine/
H A Dwined3d.h800 #define WINED3DGETDATA_FLUSH (1 << 0) macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/libWineStub/include/wine/
H A Dwined3d.h800 #define WINED3DGETDATA_FLUSH (1 << 0) macro

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