Searched refs:WINED3DFVF_RESERVED2 (Results 1 - 7 of 7) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwined3d.h910 #define WINED3DFVF_RESERVED2 0x6000 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/wine/
H A Dwined3d.idl943 const UINT WINED3DFVF_RESERVED2 = 0x6000;
H A Dwined3d.h1046 #define WINED3DFVF_RESERVED2 (0x6000) macro
/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/
H A Dwined3d.h1048 #define WINED3DFVF_RESERVED2 (0x6000) macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwined3d.h1049 #define WINED3DFVF_RESERVED2 (0x6000) macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/libWineStub/include/wine/
H A Dwined3d.h1048 #define WINED3DFVF_RESERVED2 (0x6000) macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/libWineStub/include/wine/
H A Dwined3d.h1048 #define WINED3DFVF_RESERVED2 (0x6000) macro

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