Searched refs:WINED3DFMT_FLAG_STENCIL (Results 1 - 11 of 11) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | wined3d_private_types.h | 39 #define WINED3DFMT_FLAG_STENCIL 0x8 macro
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H A D | utils.c | 797 WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL, 801 WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL, 809 WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL, 813 WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL, 825 WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL, 829 WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL, 845 WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL, 1088 if (desc->Flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
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H A D | context.c | 218 if (format_flags & WINED3DFMT_FLAG_STENCIL) 238 if (format_flags & WINED3DFMT_FLAG_STENCIL) 253 if (!(format_flags & WINED3DFMT_FLAG_STENCIL))
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H A D | directx.c | 3253 (ds_format_desc->Flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))) { 3315 if(glDesc->Flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) { 3500 if (ds_format_desc->Flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
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H A D | wined3d_private.h | 3334 #define WINED3DFMT_FLAG_STENCIL 0x8 macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | utils.c | 873 WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW, 877 WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW, 887 | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW, 892 | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW, 909 WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW, 913 WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW, 934 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW, 950 | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL, 955 | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL, 1302 if (format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) [all...] |
H A D | context.c | 126 if (format_flags & WINED3DFMT_FLAG_STENCIL) 166 if (format_flags & WINED3DFMT_FLAG_STENCIL) 199 if (!(format_flags & WINED3DFMT_FLAG_STENCIL))
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H A D | surface.c | 1181 else if (surface->resource.format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) 1216 src_mask = src_surface->resource.format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL); 1217 dst_mask = dst_surface->resource.format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL); 1237 if (src_mask & WINED3DFMT_FLAG_STENCIL) 1440 if (!(src_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))) 1442 if (!(dst_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))) 1768 dst_ds_flags = dst_surface->resource.format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL); 1770 src_ds_flags = src_surface->resource.format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL);
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H A D | directx.c | 3805 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))) 3896 if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
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H A D | wined3d_private.h | 3092 #define WINED3DFMT_FLAG_STENCIL 0x00000008 macro
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 3375 #define WINED3DFMT_FLAG_STENCIL 0x8 macro
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