Searched refs:WINED3DFMT_FLAG_STENCIL (Results 1 - 11 of 11) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dwined3d_private_types.h39 #define WINED3DFMT_FLAG_STENCIL 0x8 macro
H A Dutils.c797 WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
801 WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
809 WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
813 WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
825 WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
829 WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
845 WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
1088 if (desc->Flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
H A Dcontext.c218 if (format_flags & WINED3DFMT_FLAG_STENCIL)
238 if (format_flags & WINED3DFMT_FLAG_STENCIL)
253 if (!(format_flags & WINED3DFMT_FLAG_STENCIL))
H A Ddirectx.c3253 (ds_format_desc->Flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))) {
3315 if(glDesc->Flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) {
3500 if (ds_format_desc->Flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
H A Dwined3d_private.h3334 #define WINED3DFMT_FLAG_STENCIL 0x8 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dutils.c873 WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW,
877 WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW,
887 | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW,
892 | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW,
909 WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW,
913 WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW,
934 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW,
950 | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
955 | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
1302 if (format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
[all...]
H A Dcontext.c126 if (format_flags & WINED3DFMT_FLAG_STENCIL)
166 if (format_flags & WINED3DFMT_FLAG_STENCIL)
199 if (!(format_flags & WINED3DFMT_FLAG_STENCIL))
H A Dsurface.c1181 else if (surface->resource.format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
1216 src_mask = src_surface->resource.format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL);
1217 dst_mask = dst_surface->resource.format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL);
1237 if (src_mask & WINED3DFMT_FLAG_STENCIL)
1440 if (!(src_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
1442 if (!(dst_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
1768 dst_ds_flags = dst_surface->resource.format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL);
1770 src_ds_flags = src_surface->resource.format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL);
H A Ddirectx.c3805 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3896 if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
H A Dwined3d_private.h3092 #define WINED3DFMT_FLAG_STENCIL 0x00000008 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h3375 #define WINED3DFMT_FLAG_STENCIL 0x8 macro

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