Searched refs:WINED3DFMT_FLAG_DEPTH (Results 1 - 12 of 12) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | utils.c | 853 WINED3DFMT_FLAG_DEPTH, 857 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_SHADOW, 861 WINED3DFMT_FLAG_DEPTH, 865 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_SHADOW, 869 WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_SHADOW, 873 WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW, 877 WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW, 882 | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_SHADOW, 887 | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW, 892 | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCI [all...] |
H A D | context.c | 120 if (format_flags & WINED3DFMT_FLAG_DEPTH) 158 if (format_flags & WINED3DFMT_FLAG_DEPTH) 193 if (!(format_flags & WINED3DFMT_FLAG_DEPTH))
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H A D | surface.c | 1181 else if (surface->resource.format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) 1216 src_mask = src_surface->resource.format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL); 1217 dst_mask = dst_surface->resource.format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL); 1235 if (src_mask & WINED3DFMT_FLAG_DEPTH) 1440 if (!(src_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))) 1442 if (!(dst_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))) 1768 dst_ds_flags = dst_surface->resource.format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL); 1770 src_ds_flags = src_surface->resource.format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL);
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H A D | directx.c | 3805 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))) 3896 if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
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H A D | wined3d_private.h | 3091 #define WINED3DFMT_FLAG_DEPTH 0x00000004 macro
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H A D | device.c | 2296 || !(texture->resource.format->flags & WINED3DFMT_FLAG_DEPTH))
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | utils.c | 785 WINED3DFMT_FLAG_DEPTH, 789 WINED3DFMT_FLAG_DEPTH, 793 WINED3DFMT_FLAG_DEPTH, 797 WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL, 801 WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL, 805 WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH, 809 WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL, 813 WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL, 817 WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH, 821 WINED3DFMT_FLAG_DEPTH, [all...] |
H A D | wined3d_private_types.h | 38 #define WINED3DFMT_FLAG_DEPTH 0x4 macro
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H A D | context.c | 211 if (format_flags & WINED3DFMT_FLAG_DEPTH) 230 if (format_flags & WINED3DFMT_FLAG_DEPTH) 247 if (!(format_flags & WINED3DFMT_FLAG_DEPTH))
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H A D | directx.c | 3253 (ds_format_desc->Flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))) { 3315 if(glDesc->Flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) { 3500 if (ds_format_desc->Flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
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H A D | wined3d_private.h | 3333 #define WINED3DFMT_FLAG_DEPTH 0x4 macro
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 3374 #define WINED3DFMT_FLAG_DEPTH 0x4 macro
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