Searched refs:WINED3DFMT_FLAG_DEPTH (Results 1 - 12 of 12) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dutils.c853 WINED3DFMT_FLAG_DEPTH,
857 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_SHADOW,
861 WINED3DFMT_FLAG_DEPTH,
865 WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_SHADOW,
869 WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_SHADOW,
873 WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW,
877 WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW,
882 | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_SHADOW,
887 | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW,
892 | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCI
[all...]
H A Dcontext.c120 if (format_flags & WINED3DFMT_FLAG_DEPTH)
158 if (format_flags & WINED3DFMT_FLAG_DEPTH)
193 if (!(format_flags & WINED3DFMT_FLAG_DEPTH))
H A Dsurface.c1181 else if (surface->resource.format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
1216 src_mask = src_surface->resource.format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL);
1217 dst_mask = dst_surface->resource.format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL);
1235 if (src_mask & WINED3DFMT_FLAG_DEPTH)
1440 if (!(src_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
1442 if (!(dst_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
1768 dst_ds_flags = dst_surface->resource.format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL);
1770 src_ds_flags = src_surface->resource.format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL);
H A Ddirectx.c3805 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3896 if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
H A Dwined3d_private.h3091 #define WINED3DFMT_FLAG_DEPTH 0x00000004 macro
H A Ddevice.c2296 || !(texture->resource.format->flags & WINED3DFMT_FLAG_DEPTH))
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dutils.c785 WINED3DFMT_FLAG_DEPTH,
789 WINED3DFMT_FLAG_DEPTH,
793 WINED3DFMT_FLAG_DEPTH,
797 WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
801 WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
805 WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH,
809 WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
813 WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
817 WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH,
821 WINED3DFMT_FLAG_DEPTH,
[all...]
H A Dwined3d_private_types.h38 #define WINED3DFMT_FLAG_DEPTH 0x4 macro
H A Dcontext.c211 if (format_flags & WINED3DFMT_FLAG_DEPTH)
230 if (format_flags & WINED3DFMT_FLAG_DEPTH)
247 if (!(format_flags & WINED3DFMT_FLAG_DEPTH))
H A Ddirectx.c3253 (ds_format_desc->Flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))) {
3315 if(glDesc->Flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) {
3500 if (ds_format_desc->Flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
H A Dwined3d_private.h3333 #define WINED3DFMT_FLAG_DEPTH 0x4 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h3374 #define WINED3DFMT_FLAG_DEPTH 0x4 macro

Completed in 227 milliseconds