Searched refs:VS_HIGHESTFIXEDFXF (Results 1 - 4 of 4) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/ |
H A D | d3d8_private.h | 49 #define VS_HIGHESTFIXEDFXF 0xF0000000 macro
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H A D | device.c | 2181 shader_handle = handle + VS_HIGHESTFIXEDFXF + 1; 2273 if (VS_HIGHESTFIXEDFXF >= shader) 2289 if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS))) 2338 if (!(shader_impl = d3d8_free_handle(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS))) 2414 shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS); 2452 if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS))) 2556 shader_handle = handle + VS_HIGHESTFIXEDFXF + 1; 2592 if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS))) 2643 if (!(shader_impl = d3d8_free_handle(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS))) 2703 if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/ |
H A D | device.c | 1790 shader_handle = handle + VS_HIGHESTFIXEDFXF + 1; 1879 if (VS_HIGHESTFIXEDFXF >= pShader) { 1894 shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS); 1960 shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS); 2036 shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS); 2073 shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS); 2179 shader_handle = handle + VS_HIGHESTFIXEDFXF + 1; 2215 shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS); 2269 shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS); 2332 shader = d3d8_get_object(&This->handle_table, pPixelShader - (VS_HIGHESTFIXEDFXF [all...] |
H A D | d3d8_private.h | 48 #define VS_HIGHESTFIXEDFXF 0xF0000000 macro
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