Searched refs:SrcRect (Results 1 - 13 of 13) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dsurface_base.c423 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, const RECT *SrcRect, argument
428 TRACE("(%p)->(%p, %p, %p, %08x, %p)\n", This, SrcRect, Dst, DstRect, Flags, FX);
439 if(SrcRect) {
440 This->overlay_srcrect = *SrcRect;
971 * SrcRect: Source rectangle
974 const RECT *SrcRect, DWORD Flags, const WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter)
986 TRACE("(%p)->(%p,%p,%p,%x,%p)\n", This, DestRect, Src, SrcRect, Flags, DDBltFx);
992 if (SrcRect) TRACE("\tsrcrect :%dx%d-%dx%d\n",
993 SrcRect->left, SrcRect
973 IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *DestRect, IWineD3DSurface *SrcSurface, const RECT *SrcRect, DWORD Flags, const WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter) argument
[all...]
H A Dsurface.c3721 IWineD3DSurface *SrcSurface, const RECT *SrcRect, DWORD Flags, const WINEDDBLTFX *DDBltFx,
3732 TRACE("(%p)->(%p,%p,%p,%08x,%p)\n", This, DestRect, SrcSurface, SrcRect, Flags, DDBltFx);
3769 if(Src) surface_get_rect(Src, SrcRect, &src_rect);
4160 IWineD3DSurface *SrcSurface, const RECT *SrcRect, DWORD Flags, const WINEDDBLTFX *DDBltFx)
4202 IWineD3DSurface *SrcSurface, const RECT *SrcRect, DWORD Flags, const WINEDDBLTFX *DDBltFx,
4217 TRACE("(%p)->(%p,%p,%p,%08x,%p)\n", This, DestRect, SrcSurface, SrcRect, Flags, DDBltFx);
4250 surface_get_rect(Src, SrcRect, &src_rect);
4363 const RECT *SrcRect, DWORD Flags, const WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter) {
4369 TRACE("(%p)->(%p,%p,%p,%x,%p)\n", This, DestRect, SrcSurface, SrcRect, Flags, DDBltFx);
4391 } else if(IWineD3DSurfaceImpl_BltZ(This, DestRect, SrcSurface, SrcRect, Flag
3720 IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, const RECT *DestRect, IWineD3DSurface *SrcSurface, const RECT *SrcRect, DWORD Flags, const WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter) argument
4159 IWineD3DSurfaceImpl_BltZ(IWineD3DSurfaceImpl *This, const RECT *DestRect, IWineD3DSurface *SrcSurface, const RECT *SrcRect, DWORD Flags, const WINEDDBLTFX *DDBltFx) argument
4201 IWineD3DSurfaceImpl_BltSys2Vram(IWineD3DSurfaceImpl *This, const RECT *DestRect, IWineD3DSurface *SrcSurface, const RECT *SrcRect, DWORD Flags, const WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter) argument
4362 IWineD3DSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *DestRect, IWineD3DSurface *SrcSurface, const RECT *SrcRect, DWORD Flags, const WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter) argument
4464 RECT SrcRect, DstRect; local
[all...]
H A Dwined3d_private.h2473 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, const RECT *SrcRect,
2480 const RECT *SrcRect, DWORD Flags, const WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter) DECLSPEC_HIDDEN;
/vbox/src/VBox/Additions/WINNT/Graphics/Video/mp/wddm/
H A DVBoxMPVdma.cpp837 Assert(pBlt->SrcRect.right - pBlt->SrcRect.left == pBlt->DstRects.ContextRect.right - pBlt->DstRects.ContextRect.left);
838 Assert(pBlt->SrcRect.bottom - pBlt->SrcRect.top == pBlt->DstRects.ContextRect.bottom - pBlt->DstRects.ContextRect.top);
839 if (pBlt->SrcRect.right - pBlt->SrcRect.left != pBlt->DstRects.ContextRect.right - pBlt->DstRects.ContextRect.left)
841 if (pBlt->SrcRect.bottom - pBlt->SrcRect.top != pBlt->DstRects.ContextRect.bottom - pBlt->DstRects.ContextRect.top)
851 RECT SrcRect; local
852 vboxWddmRectTranslated(&SrcRect,
1442 RECT SrcRect; local
[all...]
H A DVBoxMPVdma.h223 RECT SrcRect; member in struct:VBOXVDMA_BLT
247 RECT SrcRect; member in struct:VBOXVDMA_SHADOW2PRIMARY
H A DVBoxMPVhwa.cpp1007 pBody->u.in.srcRect = *(VBOXVHWA_RECTL*)((void*)&pOverlayInfo->SrcRect);
H A DVBoxMPWddm.cpp6194 pBltHdr->Pos.x = (int16_t)(pPresent->DstRect.left - pPresent->SrcRect.left);
6195 pBltHdr->Pos.y = (int16_t)(pPresent->DstRect.top - pPresent->SrcRect.top);
6490 pBlt->Blt.SrcRect = pPresent->SrcRect;
/vbox/src/VBox/GuestHost/OpenGL/util/
H A Dblitter.cpp1851 RTRECT SrcRect, DstRect; local
1857 SrcRect.xLeft = 0;
1858 SrcRect.yTop = InvertTex.height;
1859 SrcRect.xRight = InvertTex.width;
1860 SrcRect.yBottom = 0;
1867 CrBltBlitTexTex(pTex->pBlitter, &pTex->Tex, &SrcRect, &InvertTex, &DstRect, 1, 0);
2037 RTRECT SrcRect, DstRect; local
2039 SrcRect.xLeft = 0;
2040 SrcRect.yTop = 0;
2041 SrcRect
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Video/disp/wddm/
H A DVBoxDispDbg.cpp549 RECT DstRect = {0}, SrcRect = {0}; local
561 SrcRect.left = 0;
562 SrcRect.right = pSrcRc->aAllocations[iSrcAlloc].SurfDesc.width;
563 SrcRect.top = 0;
564 SrcRect.bottom = pSrcRc->aAllocations[iSrcAlloc].SurfDesc.height;
565 pSrcRect = &SrcRect;
H A DVBoxDispDbg.h417 RECT SrcRect = *(_pSrcRect); \
419 vboxWddmRectMoved(&_DstRect, &SrcRect, (_pDstPoint)->x, (_pDstPoint)->y); \
420 vboxVDbgDoDumpRcRect("==> "__FUNCTION__": Src: ", &(_pSrcRc)->aAllocations[0], NULL, &SrcRect, "", \
434 RECT SrcRect = *(_pSrcRect); \
436 vboxWddmRectMoved(&_DstRect, &SrcRect, (_pDstPoint)->x, (_pDstPoint)->y); \
437 vboxVDbgDoDumpRcRect("<== "__FUNCTION__": Src: ", &(_pSrcRc)->aAllocations[0], NULL, &SrcRect, "", \
H A DVBoxDispD3D.cpp3080 && pData->SrcRect.left == 0 && pData->SrcRect.top == 0
3081 && pData->SrcRect.right - pData->SrcRect.left == pSrcRc->aAllocations[0].SurfDesc.width
3082 && pData->SrcRect.bottom - pData->SrcRect.top == pSrcRc->aAllocations[0].SurfDesc.height)
3091 &pData->SrcRect,
3111 vboxWddmRectMoved(&DstRect, &pData->SrcRect, pData->DstPoint.x, pData->DstPoint.y);
3117 hr = pDevice9If->StretchRect(pSrcSurfIf, &pData->SrcRect, pDstSurfIf, &DstRect, D3DTEXF_NONE); Assert(hr == S_OK),
3119 &pData->SrcRect,
[all...]
/vbox/src/VBox/HostServices/SharedOpenGL/render/
H A Drenderspu_cocoa_helper.m2411 RTRECT SrcRect, RestrictSrcRect;
2425 VBoxRectIntersected(&RestrictSrcRect, pSrcRect, &SrcRect);
2427 if (VBoxRectIsZero(&SrcRect))
2430 pSrcRect = &SrcRect;
2571 RTRECT SrcRect, RestrictSrcRect;
2587 VBoxRectIntersected(&RestrictSrcRect, pSrcRect, &SrcRect);
2589 if (VBoxRectIsZero(&SrcRect))
2592 pSrcRect = &SrcRect;
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h2508 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, const RECT *SrcRect,
2515 const RECT *SrcRect, DWORD Flags, const WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter) DECLSPEC_HIDDEN;

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