Searched refs:Saved3D (Results 1 - 3 of 3) sorted by relevance
/vbox/src/VBox/GuestHost/OpenGL/include/state/ |
H A D | cr_texture.h | 167 CRTextureObj Saved3D; member in struct:__anon16244
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/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_snapshot.c | 131 SHCROGL_CUT_FIELD_ALIGNMENT(CRTextureUnit, Saved2D, Saved3D); 132 rc = crStateLoadTextureObj_v_BEFORE_CTXUSAGE_BITS(&t->Saved3D, pSSM); 135 SHCROGL_CUT_FIELD_ALIGNMENT(CRTextureUnit, Saved3D, SavedCubeMap); 140 # define SHCROGL_INTERNAL_LAST_FIELD Saved3D
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H A D | state_attrib.c | 467 copy_texobj(&tState->unit[i].Saved3D, g->texture.unit[i].currentTexture3D, GL_TRUE); 1083 g->texture.unit[i].currentTexture3D = crStateTextureGet(GL_TEXTURE_3D, tState->unit[i].Saved3D.id); 1084 copy_texobj(g->texture.unit[i].currentTexture3D, &tState->unit[i].Saved3D, GL_FALSE);
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