Searched refs:Saved3D (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/include/state/
H A Dcr_texture.h167 CRTextureObj Saved3D; member in struct:__anon16244
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_snapshot.c131 SHCROGL_CUT_FIELD_ALIGNMENT(CRTextureUnit, Saved2D, Saved3D);
132 rc = crStateLoadTextureObj_v_BEFORE_CTXUSAGE_BITS(&t->Saved3D, pSSM);
135 SHCROGL_CUT_FIELD_ALIGNMENT(CRTextureUnit, Saved3D, SavedCubeMap);
140 # define SHCROGL_INTERNAL_LAST_FIELD Saved3D
H A Dstate_attrib.c467 copy_texobj(&tState->unit[i].Saved3D, g->texture.unit[i].currentTexture3D, GL_TRUE);
1083 g->texture.unit[i].currentTexture3D = crStateTextureGet(GL_TEXTURE_3D, tState->unit[i].Saved3D.id);
1084 copy_texobj(g->texture.unit[i].currentTexture3D, &tState->unit[i].Saved3D, GL_FALSE);

Completed in 53 milliseconds