Searched refs:Saved1D (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/include/state/
H A Dcr_texture.h165 CRTextureObj Saved1D; member in struct:__anon16244
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_snapshot.c125 SHCROGL_GET_STRUCT_HEAD(t, CRTextureUnit, Saved1D);
126 rc = crStateLoadTextureObj_v_BEFORE_CTXUSAGE_BITS(&t->Saved1D, pSSM);
128 SHCROGL_CUT_FIELD_ALIGNMENT(CRTextureUnit, Saved1D, Saved2D);
H A Dstate_attrib.c464 copy_texobj(&tState->unit[i].Saved1D, g->texture.unit[i].currentTexture1D, GL_TRUE);
1078 g->texture.unit[i].currentTexture1D = crStateTextureGet(GL_TEXTURE_1D, tState->unit[i].Saved1D.id);
1079 copy_texobj(g->texture.unit[i].currentTexture1D, &tState->unit[i].Saved1D, GL_FALSE);

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