Searched refs:SW_FILLPROC (Results 1 - 6 of 6) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/switcher/ |
H A D | d3d9_main.c | 118 SW_FILLPROC(g_swd3d9, hDLL, DebugSetMute); 119 SW_FILLPROC(g_swd3d9, hDLL, Direct3DCreate9); 120 SW_FILLPROC(g_swd3d9, hDLL, Direct3DCreate9Ex); 121 SW_FILLPROC(g_swd3d9, hDLL, Direct3DShaderValidatorCreate9); 122 SW_FILLPROC(g_swd3d9, hDLL, D3DPERF_BeginEvent); 123 SW_FILLPROC(g_swd3d9, hDLL, D3DPERF_EndEvent); 124 SW_FILLPROC(g_swd3d9, hDLL, D3DPERF_GetStatus); 125 SW_FILLPROC(g_swd3d9, hDLL, D3DPERF_SetOptions); 126 SW_FILLPROC(g_swd3d9, hDLL, D3DPERF_QueryRepeatFrame); 127 SW_FILLPROC(g_swd3d [all...] |
H A D | d3d8_main.c | 69 SW_FILLPROC(g_swd3d8, hDLL, D3D8GetSWInfo); 70 SW_FILLPROC(g_swd3d8, hDLL, DebugSetMute); 71 SW_FILLPROC(g_swd3d8, hDLL, Direct3DCreate8); 72 SW_FILLPROC(g_swd3d8, hDLL, ValidatePixelShader); 73 SW_FILLPROC(g_swd3d8, hDLL, ValidateVertexShader);
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H A D | switcher.h | 24 #define SW_FILLPROC(dispatch, hdll, name) \ macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/switcher/ |
H A D | d3d9_main.c | 118 SW_FILLPROC(g_swd3d9, hDLL, DebugSetMute); 119 SW_FILLPROC(g_swd3d9, hDLL, Direct3DCreate9); 120 SW_FILLPROC(g_swd3d9, hDLL, Direct3DCreate9Ex); 121 SW_FILLPROC(g_swd3d9, hDLL, Direct3DShaderValidatorCreate9); 122 SW_FILLPROC(g_swd3d9, hDLL, D3DPERF_BeginEvent); 123 SW_FILLPROC(g_swd3d9, hDLL, D3DPERF_EndEvent); 124 SW_FILLPROC(g_swd3d9, hDLL, D3DPERF_GetStatus); 125 SW_FILLPROC(g_swd3d9, hDLL, D3DPERF_SetOptions); 126 SW_FILLPROC(g_swd3d9, hDLL, D3DPERF_QueryRepeatFrame); 127 SW_FILLPROC(g_swd3d [all...] |
H A D | d3d8_main.c | 69 SW_FILLPROC(g_swd3d8, hDLL, D3D8GetSWInfo); 70 SW_FILLPROC(g_swd3d8, hDLL, DebugSetMute); 71 SW_FILLPROC(g_swd3d8, hDLL, Direct3DCreate8); 72 SW_FILLPROC(g_swd3d8, hDLL, ValidatePixelShader); 73 SW_FILLPROC(g_swd3d8, hDLL, ValidateVertexShader);
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H A D | switcher.h | 24 #define SW_FILLPROC(dispatch, hdll, name) \ macro
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