Searched refs:STATE_FRONTFACE (Results 1 - 7 of 7) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 1065 #define STATE_FRONTFACE (STATE_MATERIAL + 1) macro 1066 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE) 1068 #define STATE_HIGHEST (STATE_FRONTFACE)
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | wined3d_private.h | 1044 #define STATE_FRONTFACE (STATE_MATERIAL + 1) macro 1045 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE) 1047 #define STATE_HIGHEST (STATE_FRONTFACE)
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H A D | state.c | 4884 { STATE_FRONTFACE, { STATE_FRONTFACE, frontface }, WINED3D_GL_EXT_NONE }, 5716 STATE_FRONTFACE,
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H A D | context.c | 2615 Context_MarkStateDirty(context, STATE_FRONTFACE, StateTable);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | wined3d_private.h | 1053 #define STATE_FRONTFACE (STATE_MATERIAL + 1) macro 1054 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE) 1056 #define STATE_POINTSPRITECOORDORIGIN (STATE_FRONTFACE + 1)
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H A D | context.c | 2462 context_invalidate_state(context, STATE_FRONTFACE);
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H A D | state.c | 5010 { STATE_FRONTFACE, { STATE_FRONTFACE, frontface }, WINED3D_GL_EXT_NONE }, 5933 STATE_FRONTFACE,
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