Searched refs:STATE_FRONTFACE (Results 1 - 7 of 7) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h1065 #define STATE_FRONTFACE (STATE_MATERIAL + 1) macro
1066 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
1068 #define STATE_HIGHEST (STATE_FRONTFACE)
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dwined3d_private.h1044 #define STATE_FRONTFACE (STATE_MATERIAL + 1) macro
1045 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
1047 #define STATE_HIGHEST (STATE_FRONTFACE)
H A Dstate.c4884 { STATE_FRONTFACE, { STATE_FRONTFACE, frontface }, WINED3D_GL_EXT_NONE },
5716 STATE_FRONTFACE,
H A Dcontext.c2615 Context_MarkStateDirty(context, STATE_FRONTFACE, StateTable);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dwined3d_private.h1053 #define STATE_FRONTFACE (STATE_MATERIAL + 1) macro
1054 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
1056 #define STATE_POINTSPRITECOORDORIGIN (STATE_FRONTFACE + 1)
H A Dcontext.c2462 context_invalidate_state(context, STATE_FRONTFACE);
H A Dstate.c5010 { STATE_FRONTFACE, { STATE_FRONTFACE, frontface }, WINED3D_GL_EXT_NONE },
5933 STATE_FRONTFACE,

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