Searched refs:SHADER_PGMSIZE (Results 1 - 6 of 6) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shader.c | 224 buffer->buffer = HeapAlloc(GetProcessHeap(), 0, SHADER_PGMSIZE); 245 rc = vsnprintf(base, SHADER_PGMSIZE - 1 - buffer->bsize, format, args); 247 if (rc < 0 /* C89 */ || (unsigned int)rc > SHADER_PGMSIZE - 1 - buffer->bsize /* C99 */) 250 "is too small at %d bytes.\n", SHADER_PGMSIZE); 251 buffer->bsize = SHADER_PGMSIZE - 1;
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H A D | wined3d_private.h | 441 #define SHADER_PGMSIZE 65535 macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | shader.c | 224 buffer->buffer = HeapAlloc(GetProcessHeap(), 0, SHADER_PGMSIZE); 245 rc = vsnprintf(base, SHADER_PGMSIZE - 1 - buffer->bsize, format, args); 247 if (rc < 0 /* C89 */ || (unsigned int)rc > SHADER_PGMSIZE - 1 - buffer->bsize /* C99 */) 250 "is too small at %d bytes.\n", SHADER_PGMSIZE); 251 buffer->bsize = SHADER_PGMSIZE - 1;
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H A D | wined3d_private.h | 430 #define SHADER_PGMSIZE 65535 macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | shader.c | 266 buffer->buffer = HeapAlloc(GetProcessHeap(), 0, SHADER_PGMSIZE); 272 buffer->buffer_size = SHADER_PGMSIZE;
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H A D | wined3d_private.h | 446 #define SHADER_PGMSIZE 16384 macro
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