Searched refs:SHADER_PGMSIZE (Results 1 - 6 of 6) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader.c224 buffer->buffer = HeapAlloc(GetProcessHeap(), 0, SHADER_PGMSIZE);
245 rc = vsnprintf(base, SHADER_PGMSIZE - 1 - buffer->bsize, format, args);
247 if (rc < 0 /* C89 */ || (unsigned int)rc > SHADER_PGMSIZE - 1 - buffer->bsize /* C99 */)
250 "is too small at %d bytes.\n", SHADER_PGMSIZE);
251 buffer->bsize = SHADER_PGMSIZE - 1;
H A Dwined3d_private.h441 #define SHADER_PGMSIZE 65535 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dshader.c224 buffer->buffer = HeapAlloc(GetProcessHeap(), 0, SHADER_PGMSIZE);
245 rc = vsnprintf(base, SHADER_PGMSIZE - 1 - buffer->bsize, format, args);
247 if (rc < 0 /* C89 */ || (unsigned int)rc > SHADER_PGMSIZE - 1 - buffer->bsize /* C99 */)
250 "is too small at %d bytes.\n", SHADER_PGMSIZE);
251 buffer->bsize = SHADER_PGMSIZE - 1;
H A Dwined3d_private.h430 #define SHADER_PGMSIZE 65535 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader.c266 buffer->buffer = HeapAlloc(GetProcessHeap(), 0, SHADER_PGMSIZE);
272 buffer->buffer_size = SHADER_PGMSIZE;
H A Dwined3d_private.h446 #define SHADER_PGMSIZE 16384 macro

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