Searched refs:SHADER_GLSL (Results 1 - 8 of 8) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dutils.c82 *vs_selected = SHADER_GLSL;
83 *ps_selected = SHADER_GLSL;
H A Ddirectx.c730 if (vs_selected_mode != SHADER_GLSL && ps_selected_mode != SHADER_GLSL)
1875 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
1890 if (vs_selected_mode == SHADER_GLSL || ps_selected_mode == SHADER_GLSL) return &glsl_shader_backend;
1904 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
H A Dshaderapi.c224 pContext->pDeviceContext->ps_selected_mode = SHADER_GLSL;
225 pContext->pDeviceContext->vs_selected_mode = SHADER_GLSL;
H A Dwined3d_private.h290 #define SHADER_GLSL 2 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddirectx.c907 if (vs_selected_mode != SHADER_GLSL && ps_selected_mode != SHADER_GLSL)
2147 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2161 if (vs_selected_mode == SHADER_GLSL || ps_selected_mode == SHADER_GLSL) return &glsl_shader_backend;
2172 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
3618 if((ps_selected_mode == SHADER_ARB) || (ps_selected_mode == SHADER_GLSL)) {
H A Dutils.c3102 else *vs_selected = SHADER_GLSL;
3108 else if (gl_info->supported[ARB_FRAGMENT_SHADER] && glsl) *ps_selected = SHADER_GLSL;
H A Dwined3d_private.h279 #define SHADER_GLSL 2 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Ddirectx.c1081 if (vs_selected_mode != SHADER_GLSL && ps_selected_mode != SHADER_GLSL)

Completed in 165 milliseconds