Searched refs:SHADER_ATI (Results 1 - 5 of 5) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Ddirectx.c1877 else if (ps_selected_mode == SHADER_ATI) return &atifs_fragment_pipeline;
H A Dwined3d_private.h291 #define SHADER_ATI 3 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dutils.c3110 else if (gl_info->supported[ATI_FRAGMENT_SHADER]) *ps_selected = SHADER_ATI;
H A Dwined3d_private.h280 #define SHADER_ATI 3 macro
H A Ddirectx.c2149 else if (ps_selected_mode == SHADER_ATI) return &atifs_fragment_pipeline;

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