Searched refs:SHADER_ARB (Results 1 - 7 of 7) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Ddirectx.c1875 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
1892 if (vs_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_ARB) return &arb_program_shader_backend;
1904 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
H A Dshader.c1822 if (device->vs_selected_mode == SHADER_ARB
H A Dwined3d_private.h289 #define SHADER_ARB 1 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddirectx.c2147 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2162 if (vs_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_ARB) return &arb_program_shader_backend;
2172 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
3618 if((ps_selected_mode == SHADER_ARB) || (ps_selected_mode == SHADER_GLSL)) {
H A Dutils.c3101 if (gl_info->supported[NV_VERTEX_PROGRAM] && !gl_info->supported[NV_VERTEX_PROGRAM2]) *vs_selected = SHADER_ARB;
3104 else if (gl_info->supported[ARB_VERTEX_PROGRAM]) *vs_selected = SHADER_ARB;
3109 else if (gl_info->supported[ARB_FRAGMENT_PROGRAM]) *ps_selected = SHADER_ARB;
H A Dshader.c1818 if (device->vs_selected_mode == SHADER_ARB
H A Dwined3d_private.h278 #define SHADER_ARB 1 macro

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