Searched refs:SFLAG_GLCKEY (Results 1 - 5 of 5) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dsurface.c2813 ((This->Flags & SFLAG_GLCKEY) && (!(This->CKeyFlags & WINEDDSD_CKSRCBLT))) ||
2815 ((!(This->Flags & SFLAG_GLCKEY)) && (This->CKeyFlags & WINEDDSD_CKSRCBLT)) ||
4284 This->Flags |= SFLAG_GLCKEY;
4287 else This->Flags &= ~SFLAG_GLCKEY;
5188 This->Flags |= SFLAG_GLCKEY;
5191 else This->Flags &= ~SFLAG_GLCKEY;
H A Dwined3d_private.h2511 #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */ macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dsurface.c3170 ck_changed = !(surface->flags & SFLAG_GLCKEY) != !(surface->CKeyFlags & WINEDDSD_CKSRCBLT);
6486 surface->flags |= SFLAG_GLCKEY;
6489 else surface->flags &= ~SFLAG_GLCKEY;
H A Dwined3d_private.h2368 #define SFLAG_GLCKEY 0x00000200 /* The GL texture was created with a color key. */ macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h2546 #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */ macro

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