Searched refs:SFLAG_DYNLOCK (Results 1 - 5 of 5) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dsurface.c821 * rendering. If an app does, the SFLAG_DYNLOCK flag will kick in and the memory copy won't be released,
1871 if(!(This->Flags & SFLAG_DYNLOCK)) {
1876 This->Flags |= SFLAG_DYNLOCK;
1883 if (gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] && (This->Flags & SFLAG_DYNLOCK)
H A Dwined3d_private.h2507 #define SFLAG_DYNLOCK 0x00000800 /* Surface is often locked by the app */ macro
2533 * SFLAG_DYNLOCK: Avoid freeing the data for performance
2540 SFLAG_DYNLOCK | \
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dsurface.c605 if (!(surface->flags & SFLAG_DYNLOCK))
2530 * rendering. If an app does, the SFLAG_DYNLOCK flag will kick in and the memory copy won't be released,
4191 if (!(surface->flags & SFLAG_DYNLOCK))
4196 surface->flags |= SFLAG_DYNLOCK;
7669 * locked, so we might as well set SFLAG_DYNLOCK right at surface
7672 * mapped. The SFLAG_DYNLOCK behaviour of keeping SYSMEM around for
7675 surface->flags |= SFLAG_DYNLOCK;
H A Dwined3d_private.h2364 #define SFLAG_DYNLOCK 0x00000020 /* Surface is often locked by the application. */ macro
2394 * SFLAG_DYNLOCK: Avoid freeing the data for performance
2399 SFLAG_DYNLOCK | \
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h2542 #define SFLAG_DYNLOCK 0x00000800 /* Surface is often locked by the app */ macro
2568 * SFLAG_DYNLOCK: Avoid freeing the data for performance
2575 SFLAG_DYNLOCK | \

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