Searched refs:SFLAG_DCINUSE (Results 1 - 6 of 6) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dsurface_gdi.c410 if (This->Flags & SFLAG_DCINUSE)
462 This->Flags |= SFLAG_DCINUSE;
472 if (!(This->Flags & SFLAG_DCINUSE))
483 This->Flags &= ~SFLAG_DCINUSE;
580 if(This->Flags & (SFLAG_LOCKED | SFLAG_DCINUSE)) {
H A Dsurface.c2329 if (This->Flags & SFLAG_DCINUSE)
2406 This->Flags |= SFLAG_DCINUSE;
2417 if (!(This->Flags & SFLAG_DCINUSE))
2433 This->Flags &= ~SFLAG_DCINUSE;
3108 if(This->Flags & (SFLAG_LOCKED | SFLAG_DCINUSE)) {
H A Dwined3d_private.h2508 #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */ macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dsurface.c3531 if (surface->resource.map_count || (surface->flags & SFLAG_DCINUSE))
4258 if (surface->flags & SFLAG_DCINUSE)
4340 surface->flags |= SFLAG_DCINUSE;
4352 if (!(surface->flags & SFLAG_DCINUSE))
4373 surface->flags &= ~SFLAG_DCINUSE;
H A Dwined3d_private.h2366 #define SFLAG_DCINUSE 0x00000080 /* Set between GetDC and ReleaseDC calls. */ macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h2543 #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */ macro

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