Searched refs:SFLAG_ALLOCATED (Results 1 - 5 of 5) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dsurface.c576 This->Flags &= ~(SFLAG_ALLOCATED | SFLAG_SRGBALLOCATED);
1433 This->Flags &= ~(SFLAG_ALLOCATED | SFLAG_SRGBALLOCATED);
1731 BOOL alloc_flag = srgb ? SFLAG_SRGBALLOCATED : SFLAG_ALLOCATED;
1802 DWORD alloc_flag = srgb ? SFLAG_SRGBALLOCATED : SFLAG_ALLOCATED;
1822 DWORD alloc_flag = SFLAG_ALLOCATED;
3098 This->Flags &= ~(SFLAG_ALLOCATED | SFLAG_SRGBALLOCATED);
H A Dwined3d_private.h2513 #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */ macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dsurface.c658 DWORD alloc_flag = SFLAG_ALLOCATED;
659 // DWORD alloc_flag = srgb ? SFLAG_SRGBALLOCATED : SFLAG_ALLOCATED;
822 surface->flags &= ~(SFLAG_ALLOCATED | SFLAG_SRGBALLOCATED);
2132 surface->flags &= ~(SFLAG_ALLOCATED | SFLAG_SRGBALLOCATED);
4727 DWORD alloc_flag = srgb ? SFLAG_SRGBALLOCATED : SFLAG_ALLOCATED;
H A Dwined3d_private.h2373 #define SFLAG_ALLOCATED 0x00004000 /* A GL texture is allocated for this surface. */ macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h2548 #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */ macro

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