Searched refs:Queue (Results 1 - 10 of 10) sorted by relevance
/vbox/src/VBox/Devices/EFI/Firmware/MdeModulePkg/Bus/Usb/UsbKbDxe/ |
H A D | KeyBoard.h | 205 @param Queue Points to the queue. 211 IN OUT USB_SIMPLE_QUEUE *Queue, 218 @param Queue Points to the queue. 222 IN OUT USB_SIMPLE_QUEUE *Queue 229 @param Queue Points to the queue. 231 @retval TRUE Queue is empty. 232 @retval FALSE Queue is not empty. 237 IN USB_SIMPLE_QUEUE *Queue 244 @param Queue Points to the queue. 246 @retval TRUE Queue i [all...] |
/vbox/src/VBox/Devices/EFI/Firmware/IntelFrameworkModulePkg/Bus/Isa/Ps2KeyboardDxe/ |
H A D | Ps2KbdTextIn.c | 22 @param Queue Pointer to instance of EFI_KEY_QUEUE. 29 IN EFI_KEY_QUEUE *Queue 32 return (BOOLEAN) (Queue->Head == Queue->Tail); 38 @param Queue Pointer to instance of EFI_KEY_QUEUE. 46 IN EFI_KEY_QUEUE *Queue, 50 if (IsEfikeyBufEmpty (Queue)) { 57 CopyMem (KeyData, &Queue->Buffer[Queue->Head], sizeof (EFI_KEY_DATA)); 59 Queue 45 PopEfikeyBufHead( IN EFI_KEY_QUEUE *Queue, OUT EFI_KEY_DATA *KeyData OPTIONAL ) argument 70 PushEfikeyBufTail( IN EFI_KEY_QUEUE *Queue, IN EFI_KEY_DATA *KeyData ) argument [all...] |
H A D | Ps2Keyboard.h | 104 // Queue storing key scancodes 524 @param Queue Pointer to instance of EFI_KEY_QUEUE. 529 IN EFI_KEY_QUEUE *Queue,
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/vbox/src/VBox/Devices/EFI/Firmware/IntelFrameworkModulePkg/Csm/BiosThunk/KeyboardDxe/ |
H A D | BiosKeyboard.c | 35 @param Queue The queue to be enqueued. 44 IN SIMPLE_QUEUE *Queue, 48 if ((Queue->Rear + 1) % QUEUE_MAX_COUNT == Queue->Front) { 52 CopyMem (&Queue->Buffer[Queue->Rear], KeyData, sizeof (EFI_KEY_DATA)); 53 Queue->Rear = (Queue->Rear + 1) % QUEUE_MAX_COUNT; 62 @param Queue The queue to be dequeued. 71 IN SIMPLE_QUEUE *Queue, 43 Enqueue( IN SIMPLE_QUEUE *Queue, IN EFI_KEY_DATA *KeyData ) argument 70 Dequeue( IN SIMPLE_QUEUE *Queue, IN EFI_KEY_DATA *KeyData ) argument [all...] |
H A D | BiosKeyboard.h | 226 SIMPLE_QUEUE Queue; member in struct:__anon10371
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/vbox/src/VBox/HostDrivers/VBoxNetFlt/win/drv/ |
H A D | VBoxNetFltCmn-win.h | 242 PVBOXNETFLT_ACKET_QUEUE Queue; member in struct:VBOXNETFLT_INTERLOCKED_PACKET_QUEUE 272 VBOXNETFLT_INTERLOCKED_PACKET_QUEUE Queue; member in struct:VBOXNETFLT_PACKET_INFO_POOL
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H A D | VBoxNetFltRt-win.h | 66 vboxNetFltWinQuEnqueueTail(&pQueue->Queue, pPacketInfo); 73 vboxNetFltWinQuEnqueueHead(&pQueue->Queue, pPacketInfo); 108 pInfo = vboxNetFltWinQuDequeueHead(&pInterlockedQueue->Queue); 117 pInfo = vboxNetFltWinQuDequeueTail(&pInterlockedQueue->Queue); 139 return vboxNetFltWinQuInterlockedDequeueHead(&pPool->Queue); 148 vboxNetFltWinQuInterlockedEnqueueHead(&pPool->Queue, pInfo); 157 INIT_PACKET_QUEUE(&(_pQueue)->Queue); \
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H A D | VBoxNetFltRt-win.cpp | 199 INIT_INTERLOCKED_PACKET_QUEUE(&pPool->Queue); 211 vboxNetFltWinQuEnqueueTail(&pPool->Queue.Queue, pInfo); 228 FINI_INTERLOCKED_PACKET_QUEUE(&pPool->Queue) 1710 /* note: we do it after we initialize the Job Queue */
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/ddk/ |
H A D | wdm.h | 316 } Queue; member in struct:_DEVICE_OBJECT
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/ddk/ |
H A D | wdm.h | 318 } Queue; member in struct:_DEVICE_OBJECT
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