Searched refs:PS20Caps (Results 1 - 19 of 19) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/
H A Dd3d9_private.h127 _pD3D9Caps->PS20Caps.Caps = _pWineCaps->PS20Caps.caps; \
128 _pD3D9Caps->PS20Caps.DynamicFlowControlDepth = _pWineCaps->PS20Caps.dynamic_flow_control_depth; \
129 _pD3D9Caps->PS20Caps.NumTemps = _pWineCaps->PS20Caps.temp_count; \
130 _pD3D9Caps->PS20Caps.StaticFlowControlDepth = _pWineCaps->PS20Caps.static_flow_control_depth; \
131 _pD3D9Caps->PS20Caps.NumInstructionSlots = _pWineCaps->PS20Caps
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/
H A Dd3d9_private.h129 _pD3D9Caps->PS20Caps.Caps = _pWineCaps->PS20Caps.Caps; \
130 _pD3D9Caps->PS20Caps.DynamicFlowControlDepth = _pWineCaps->PS20Caps.DynamicFlowControlDepth; \
131 _pD3D9Caps->PS20Caps.NumTemps = _pWineCaps->PS20Caps.NumTemps; \
132 _pD3D9Caps->PS20Caps.StaticFlowControlDepth = _pWineCaps->PS20Caps.StaticFlowControlDepth; \
133 _pD3D9Caps->PS20Caps.NumInstructionSlots = _pWineCaps->PS20Caps
[all...]
H A Ddirectx.c458 pCaps->PS20Caps.DynamicFlowControlDepth = 24;
459 pCaps->PS20Caps.NumTemps = D3DVS20_MAX_NUMTEMPS;
/vbox/src/VBox/Additions/WINNT/Graphics/Video/disp/wddm/dbg/
H A DDumpD3DCaps9.cpp606 DUMP_DIFF_VAL(PS20Caps.Caps, "0x%x");
607 DUMP_DIFF_VAL(PS20Caps.DynamicFlowControlDepth, "%d");
608 DUMP_DIFF_VAL(PS20Caps.NumTemps, "%d");
609 DUMP_DIFF_VAL(PS20Caps.StaticFlowControlDepth, "%d");
610 DUMP_DIFF_VAL(PS20Caps.NumInstructionSlots, "%d");
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddirectx.c4905 pCaps->PS20Caps = shader_caps.PS20Caps;
4947 /* Caps is more or less undocumented on MSDN but it appears to be used for PS20Caps based on results from R9600/FX5900/Geforce6800 cards from Windows */
4948 pCaps->PS20Caps.Caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
4953 pCaps->PS20Caps.DynamicFlowControlDepth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH; /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4954 pCaps->PS20Caps.NumTemps = max(32, adapter->gl_info.limits.arb_ps_temps);
4955 pCaps->PS20Caps.StaticFlowControlDepth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH; /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
4956 pCaps->PS20Caps.NumInstructionSlots = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS; /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
4965 pCaps->PS20Caps.Caps = 0;
4966 pCaps->PS20Caps
[all...]
H A Dwined3d_private.h686 WINED3DPSHADERCAPS2_0 PS20Caps; member in struct:shader_caps
/vbox/src/VBox/Additions/WINNT/Graphics/Video/disp/wddm/
H A DVBoxDispD3DIf.cpp1017 pCaps->PS20Caps.DynamicFlowControlDepth = 24;
1018 pCaps->PS20Caps.NumTemps = D3DVS20_MAX_NUMTEMPS;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/
H A Dd3d9caps.h395 D3DPSHADERCAPS2_0 PS20Caps; member in struct:_D3DCAPS9
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Ddirectx.c4770 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
4772 caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
4778 caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4779 caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
4781 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
4783 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
4792 caps->PS20Caps.caps = 0;
4793 caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
4794 caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
4795 caps->PS20Caps
[all...]
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/
H A Dd3d9caps.h395 D3DPSHADERCAPS2_0 PS20Caps; member in struct:_D3DCAPS9
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwined3d.h1855 struct wined3d_pixel_shader_caps PS20Caps; member in struct:_WINED3DCAPS
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/wine/
H A Dwined3d.idl1996 WINED3DPSHADERCAPS2_0 PS20Caps;
H A Dwined3d.h2494 WINED3DPSHADERCAPS2_0 PS20Caps; member in struct:_WINED3DCAPS
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h697 WINED3DPSHADERCAPS2_0 PS20Caps; member in struct:shader_caps
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-win.cpp901 *pu32Val = pCaps->PS20Caps.NumTemps;
/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/
H A Dwined3d.h2499 WINED3DPSHADERCAPS2_0 PS20Caps; member in struct:_WINED3DCAPS
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwined3d.h2500 WINED3DPSHADERCAPS2_0 PS20Caps; member in struct:_WINED3DCAPS
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/libWineStub/include/wine/
H A Dwined3d.h2499 WINED3DPSHADERCAPS2_0 PS20Caps; member in struct:_WINED3DCAPS
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/libWineStub/include/wine/
H A Dwined3d.h2499 WINED3DPSHADERCAPS2_0 PS20Caps; member in struct:_WINED3DCAPS

Completed in 1173 milliseconds