/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | nvidia_texture_shader.c | 518 if (gl_info->supported[NV_TEXTURE_SHADER2] && mapped_stage < gl_info->limits.textures) 534 if (gl_info->supported[NV_TEXTURE_SHADER2]) 557 if (gl_info->supported[NV_TEXTURE_SHADER2]) 666 if (gl_info->supported[NV_TEXTURE_SHADER2]) 731 { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat }, NV_TEXTURE_SHADER2 }, 732 { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT01), { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), NULL }, NV_TEXTURE_SHADER2 }, 733 { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT10), { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), NULL }, NV_TEXTURE_SHADER2 }, 734 { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT11), { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), NULL }, NV_TEXTURE_SHADER2 }, 744 { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat }, NV_TEXTURE_SHADER2 }, 745 { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT01), { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), NULL }, NV_TEXTURE_SHADER2 }, [all...] |
H A D | directx.c | 160 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2, 0 }, 868 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE; 2151 && gl_info->supported[NV_TEXTURE_SHADER2]) return &nvts_fragment_pipeline; 2396 if (gl_info->supported[NV_TEXTURE_SHADER2]) 2626 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
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H A D | context.c | 1810 if (gl_info->supported[NV_TEXTURE_SHADER2])
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H A D | state.c | 2960 if (gl_info->supported[NV_TEXTURE_SHADER2])
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H A D | wined3d_gl.h | 1869 NV_TEXTURE_SHADER2, enumerator in enum:wined3d_gl_extension
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | nvidia_texture_shader.c | 542 if (gl_info->supported[NV_TEXTURE_SHADER2] && mapped_stage < gl_info->limits.textures) 558 if (gl_info->supported[NV_TEXTURE_SHADER2]) 581 if (gl_info->supported[NV_TEXTURE_SHADER2]) 733 if (gl_info->supported[NV_TEXTURE_SHADER2]) 794 { STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT00), { STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT00), nvts_bumpenvmat }, NV_TEXTURE_SHADER2 }, 795 { STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT01), { STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT00), NULL }, NV_TEXTURE_SHADER2 }, 796 { STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT10), { STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT00), NULL }, NV_TEXTURE_SHADER2 }, 797 { STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT11), { STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT00), NULL }, NV_TEXTURE_SHADER2 }, 807 { STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT00), { STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT00), nvts_bumpenvmat }, NV_TEXTURE_SHADER2 }, 808 { STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT01), { STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT00), NULL }, NV_TEXTURE_SHADER2 }, [all...] |
H A D | wined3d_gl.h | 159 NV_TEXTURE_SHADER2, enumerator in enum:wined3d_gl_extension
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H A D | directx.c | 217 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2 }, 2579 if (gl_info->supported[NV_REGISTER_COMBINERS] && gl_info->supported[NV_TEXTURE_SHADER2]) 3069 if (gl_info->supported[NV_TEXTURE_SHADER2]) 3096 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
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H A D | context.c | 1964 if (gl_info->supported[NV_TEXTURE_SHADER2])
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H A D | state.c | 3087 if (gl_info->supported[NV_TEXTURE_SHADER2])
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | directx.c | 169 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2, 0 }, 691 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE; 1879 && gl_info->supported[NV_TEXTURE_SHADER2]) return &nvts_fragment_pipeline; 2199 if (gl_info->supported[NV_TEXTURE_SHADER2]) 2482 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
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H A D | wined3d_gl.h | 1874 NV_TEXTURE_SHADER2, enumerator in enum:wined3d_gl_extension
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