Searched refs:NV_TEXTURE_SHADER2 (Results 1 - 12 of 12) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dnvidia_texture_shader.c518 if (gl_info->supported[NV_TEXTURE_SHADER2] && mapped_stage < gl_info->limits.textures)
534 if (gl_info->supported[NV_TEXTURE_SHADER2])
557 if (gl_info->supported[NV_TEXTURE_SHADER2])
666 if (gl_info->supported[NV_TEXTURE_SHADER2])
731 { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat }, NV_TEXTURE_SHADER2 },
732 { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT01), { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), NULL }, NV_TEXTURE_SHADER2 },
733 { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT10), { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), NULL }, NV_TEXTURE_SHADER2 },
734 { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT11), { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), NULL }, NV_TEXTURE_SHADER2 },
744 { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat }, NV_TEXTURE_SHADER2 },
745 { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT01), { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), NULL }, NV_TEXTURE_SHADER2 },
[all...]
H A Ddirectx.c160 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2, 0 },
868 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2151 && gl_info->supported[NV_TEXTURE_SHADER2]) return &nvts_fragment_pipeline;
2396 if (gl_info->supported[NV_TEXTURE_SHADER2])
2626 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
H A Dcontext.c1810 if (gl_info->supported[NV_TEXTURE_SHADER2])
H A Dstate.c2960 if (gl_info->supported[NV_TEXTURE_SHADER2])
H A Dwined3d_gl.h1869 NV_TEXTURE_SHADER2, enumerator in enum:wined3d_gl_extension
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dnvidia_texture_shader.c542 if (gl_info->supported[NV_TEXTURE_SHADER2] && mapped_stage < gl_info->limits.textures)
558 if (gl_info->supported[NV_TEXTURE_SHADER2])
581 if (gl_info->supported[NV_TEXTURE_SHADER2])
733 if (gl_info->supported[NV_TEXTURE_SHADER2])
794 { STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT00), { STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT00), nvts_bumpenvmat }, NV_TEXTURE_SHADER2 },
795 { STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT01), { STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT00), NULL }, NV_TEXTURE_SHADER2 },
796 { STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT10), { STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT00), NULL }, NV_TEXTURE_SHADER2 },
797 { STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT11), { STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT00), NULL }, NV_TEXTURE_SHADER2 },
807 { STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT00), { STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT00), nvts_bumpenvmat }, NV_TEXTURE_SHADER2 },
808 { STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT01), { STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT00), NULL }, NV_TEXTURE_SHADER2 },
[all...]
H A Dwined3d_gl.h159 NV_TEXTURE_SHADER2, enumerator in enum:wined3d_gl_extension
H A Ddirectx.c217 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2 },
2579 if (gl_info->supported[NV_REGISTER_COMBINERS] && gl_info->supported[NV_TEXTURE_SHADER2])
3069 if (gl_info->supported[NV_TEXTURE_SHADER2])
3096 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
H A Dcontext.c1964 if (gl_info->supported[NV_TEXTURE_SHADER2])
H A Dstate.c3087 if (gl_info->supported[NV_TEXTURE_SHADER2])
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Ddirectx.c169 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2, 0 },
691 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
1879 && gl_info->supported[NV_TEXTURE_SHADER2]) return &nvts_fragment_pipeline;
2199 if (gl_info->supported[NV_TEXTURE_SHADER2])
2482 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
H A Dwined3d_gl.h1874 NV_TEXTURE_SHADER2, enumerator in enum:wined3d_gl_extension

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