Searched refs:NV_TEXTURE_SHADER (Results 1 - 10 of 10) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Ddirectx.c168 {"GL_NV_texture_shader", NV_TEXTURE_SHADER, 0 },
465 return gl_info->supported[NV_TEXTURE_SHADER];
690 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2481 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
H A Dwined3d_gl.h1873 NV_TEXTURE_SHADER, enumerator in enum:wined3d_gl_extension
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dutils.c749 NV_TEXTURE_SHADER, NULL},
757 NV_TEXTURE_SHADER, &convert_r5g5_snorm_l6_unorm_nv},
765 NV_TEXTURE_SHADER, &convert_r8g8_snorm_l8x8_unorm_nv},
773 NV_TEXTURE_SHADER, NULL},
781 NV_TEXTURE_SHADER, NULL},
1362 if (!gl_info->supported[NV_TEXTURE_SHADER])
1382 if (!gl_info->supported[NV_TEXTURE_SHADER])
H A Ddirectx.c159 {"GL_NV_texture_shader", NV_TEXTURE_SHADER, 0 },
643 return gl_info->supported[NV_TEXTURE_SHADER];
867 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2625 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
4419 if (!gl_info->supported[NV_TEXTURE_SHADER])
4427 if (!gl_info->supported[NV_TEXTURE_SHADER])
H A Dnvidia_texture_shader.c442 if (gl_info->supported[NV_TEXTURE_SHADER])
668 /* Bump mapping is supported already in NV_TEXTURE_SHADER, but that extension does
H A Dwined3d_gl.h1868 NV_TEXTURE_SHADER, enumerator in enum:wined3d_gl_extension
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dutils.c809 NV_TEXTURE_SHADER, NULL},
819 NV_TEXTURE_SHADER, convert_r5g5_snorm_l6_unorm_nv},
829 NV_TEXTURE_SHADER, convert_r8g8_snorm_l8x8_unorm_nv},
839 NV_TEXTURE_SHADER, NULL},
849 NV_TEXTURE_SHADER, NULL},
1725 if (!gl_info->supported[NV_TEXTURE_SHADER])
1745 if (!gl_info->supported[NV_TEXTURE_SHADER])
H A Dwined3d_gl.h158 NV_TEXTURE_SHADER, enumerator in enum:wined3d_gl_extension
H A Dnvidia_texture_shader.c459 if (!gl_info->supported[NV_TEXTURE_SHADER])
735 /* Bump mapping is supported already in NV_TEXTURE_SHADER, but that extension does
H A Ddirectx.c216 {"GL_NV_texture_shader", NV_TEXTURE_SHADER },
3095 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;

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