Searched refs:NV_TEXTURE_SHADER (Results 1 - 10 of 10) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | directx.c | 168 {"GL_NV_texture_shader", NV_TEXTURE_SHADER, 0 }, 465 return gl_info->supported[NV_TEXTURE_SHADER]; 690 gl_info->supported[NV_TEXTURE_SHADER] = FALSE; 2481 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
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H A D | wined3d_gl.h | 1873 NV_TEXTURE_SHADER, enumerator in enum:wined3d_gl_extension
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | utils.c | 749 NV_TEXTURE_SHADER, NULL}, 757 NV_TEXTURE_SHADER, &convert_r5g5_snorm_l6_unorm_nv}, 765 NV_TEXTURE_SHADER, &convert_r8g8_snorm_l8x8_unorm_nv}, 773 NV_TEXTURE_SHADER, NULL}, 781 NV_TEXTURE_SHADER, NULL}, 1362 if (!gl_info->supported[NV_TEXTURE_SHADER]) 1382 if (!gl_info->supported[NV_TEXTURE_SHADER])
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H A D | directx.c | 159 {"GL_NV_texture_shader", NV_TEXTURE_SHADER, 0 }, 643 return gl_info->supported[NV_TEXTURE_SHADER]; 867 gl_info->supported[NV_TEXTURE_SHADER] = FALSE; 2625 gl_info->supported[NV_TEXTURE_SHADER] = FALSE; 4419 if (!gl_info->supported[NV_TEXTURE_SHADER]) 4427 if (!gl_info->supported[NV_TEXTURE_SHADER])
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H A D | nvidia_texture_shader.c | 442 if (gl_info->supported[NV_TEXTURE_SHADER]) 668 /* Bump mapping is supported already in NV_TEXTURE_SHADER, but that extension does
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H A D | wined3d_gl.h | 1868 NV_TEXTURE_SHADER, enumerator in enum:wined3d_gl_extension
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | utils.c | 809 NV_TEXTURE_SHADER, NULL}, 819 NV_TEXTURE_SHADER, convert_r5g5_snorm_l6_unorm_nv}, 829 NV_TEXTURE_SHADER, convert_r8g8_snorm_l8x8_unorm_nv}, 839 NV_TEXTURE_SHADER, NULL}, 849 NV_TEXTURE_SHADER, NULL}, 1725 if (!gl_info->supported[NV_TEXTURE_SHADER]) 1745 if (!gl_info->supported[NV_TEXTURE_SHADER])
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H A D | wined3d_gl.h | 158 NV_TEXTURE_SHADER, enumerator in enum:wined3d_gl_extension
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H A D | nvidia_texture_shader.c | 459 if (!gl_info->supported[NV_TEXTURE_SHADER]) 735 /* Bump mapping is supported already in NV_TEXTURE_SHADER, but that extension does
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H A D | directx.c | 216 {"GL_NV_texture_shader", NV_TEXTURE_SHADER }, 3095 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
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