Searched refs:MAX_REG_INPUT (Results 1 - 8 of 8) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shader.c | 360 for (i = 0; i < MAX_REG_INPUT; ++i) 2243 for (i = 0; i < MAX_REG_INPUT; ++i) 2265 for (i = 0; i < MAX_REG_INPUT; ++i) 2275 for (i = 0; i < MAX_REG_INPUT; ++i)
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H A D | wined3d_private.h | 432 #define MAX_REG_INPUT 12 macro 569 WORD input_registers; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 16 */ 3142 struct wined3d_shader_signature_element input_signature[max(MAX_ATTRIBS, MAX_REG_INPUT)]; 3306 DWORD input_reg_map[MAX_REG_INPUT]; 3307 BOOL input_reg_used[MAX_REG_INPUT];
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | shader.c | 360 for (i = 0; i < MAX_REG_INPUT; ++i) 2237 for (i = 0; i < MAX_REG_INPUT; ++i) 2259 for (i = 0; i < MAX_REG_INPUT; ++i) 2269 for (i = 0; i < MAX_REG_INPUT; ++i)
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H A D | arb_program_shader.c | 270 const char *ps_input[MAX_REG_INPUT]; 913 if(idx < MAX_REG_INPUT) 962 if(reg->idx < MAX_REG_INPUT) 3274 for(i = 0; i < MAX_REG_INPUT; i++) 3664 for(i = 0; i < MAX_REG_INPUT; i++) 3690 new = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*new) * MAX_REG_INPUT); 3691 for(i = 0; i < MAX_REG_INPUT; i++) 3747 const char *decl_idx_to_string[MAX_REG_INPUT] = 3828 for(i = 0; i < MAX_REG_INPUT; i++) 3889 for(j = 0; j < MAX_REG_INPUT; [all...] |
H A D | wined3d_private.h | 421 #define MAX_REG_INPUT 12 macro 558 WORD input_registers; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 16 */ 3107 struct wined3d_shader_signature_element input_signature[max(MAX_ATTRIBS, MAX_REG_INPUT)]; 3265 DWORD input_reg_map[MAX_REG_INPUT]; 3266 BOOL input_reg_used[MAX_REG_INPUT];
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | shader.c | 418 for (i = 0; i < MAX_REG_INPUT; ++i) 2312 for (i = 0; i < MAX_REG_INPUT; ++i) 2334 for (i = 0; i < MAX_REG_INPUT; ++i) 2344 for (i = 0; i < MAX_REG_INPUT; ++i)
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H A D | arb_program_shader.c | 295 const char *ps_input[MAX_REG_INPUT]; 1044 if(idx < MAX_REG_INPUT) 1093 if (reg->idx[0].offset < MAX_REG_INPUT) 3528 for(i = 0; i < MAX_REG_INPUT; i++) 3938 for(i = 0; i < MAX_REG_INPUT; i++) 3963 new = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*new) * MAX_REG_INPUT); 3964 for(i = 0; i < MAX_REG_INPUT; i++) 4015 static const char * const decl_idx_to_string[MAX_REG_INPUT] = 4092 for(i = 0; i < MAX_REG_INPUT; i++) 4153 for(j = 0; j < MAX_REG_INPUT; [all...] |
H A D | wined3d_private.h | 436 #define MAX_REG_INPUT 32 macro 598 DWORD input_registers; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 32 */ 2893 DWORD input_reg_map[MAX_REG_INPUT]; 2894 BOOL input_reg_used[MAX_REG_INPUT]; 2926 struct wined3d_shader_signature_element input_signature[max(MAX_ATTRIBS, MAX_REG_INPUT)];
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