Searched refs:LIGHTMAP_SIZE (Results 1 - 5 of 5) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstateblock.c455 for (i = 0; i < LIGHTMAP_SIZE; ++i)
523 for(counter = 0; counter < LIGHTMAP_SIZE; counter++) {
554 for(i = 0; i < LIGHTMAP_SIZE; i++) {
881 for(i = 0; i < LIGHTMAP_SIZE; i++) {
1345 for (i = 0; i < LIGHTMAP_SIZE; i++)
H A Dwined3d_private.h2710 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */ macro
2711 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
2712 struct list lightMap[LIGHTMAP_SIZE]; /* Hash map containing the lights */
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dstateblock.c456 for (i = 0; i < LIGHTMAP_SIZE; ++i)
613 for (counter = 0; counter < LIGHTMAP_SIZE; ++counter)
643 for (i = 0; i < LIGHTMAP_SIZE; ++i)
985 for (i = 0; i < LIGHTMAP_SIZE; ++i)
1424 for (i = 0; i < LIGHTMAP_SIZE; i++)
H A Dwined3d_private.h2553 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */ macro
2554 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
2555 struct list light_map[LIGHTMAP_SIZE]; /* Hash map containing the lights */
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h2745 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */ macro
2746 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
2747 struct list lightMap[LIGHTMAP_SIZE]; /* Hash map containing the lights */

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