Searched refs:IDirectSoundBuffer_GetCurrentPosition (Results 1 - 4 of 4) sorted by relevance

/vbox/src/VBox/Devices/Audio/
H A Ddsoundaudio.c1021 hr = IDirectSoundBuffer_GetCurrentPosition (
1029 hr = IDirectSoundBuffer_GetCurrentPosition(dsb, &ppos, &wpos);
H A DDrvHostDSound.cpp1081 HRESULT hr = IDirectSoundBuffer_GetCurrentPosition(pDSB, &cbPlayPos, &cbWritePos);
1092 hr = IDirectSoundBuffer_GetCurrentPosition(pDSB, &cbPlayPos, &cbWritePos);
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/
H A Ddsound.h585 #define IDirectSoundBuffer_GetCurrentPosition(p,a,b) (p)->lpVtbl->GetCurrentPosition(p,a,b) macro
609 #define IDirectSoundBuffer_GetCurrentPosition(p,a,b) (p)->GetCurrentPosition(a,b) macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/
H A Ddsound.h578 #define IDirectSoundBuffer_GetCurrentPosition(p,a,b) (p)->lpVtbl->GetCurrentPosition(p,a,b) macro
602 #define IDirectSoundBuffer_GetCurrentPosition(p,a,b) (p)->GetCurrentPosition(a,b) macro

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