Searched refs:IDirect3DDevice8_SetVertexShader (Results 1 - 8 of 8) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/
H A Dd3d8.h1020 #define IDirect3DDevice8_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a) macro
1120 #define IDirect3DDevice8_SetVertexShader(p,a) (p)->SetVertexShader(a) macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/
H A Dd3d8.h1028 #define IDirect3DDevice8_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a) macro
1128 #define IDirect3DDevice8_SetVertexShader(p,a) (p)->SetVertexShader(a) macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/libWineStub/include/
H A Dd3d8.h1020 #define IDirect3DDevice8_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a) macro
1120 #define IDirect3DDevice8_SetVertexShader(p,a) (p)->SetVertexShader(a) macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/
H A Dd3d8.h1019 #define IDirect3DDevice8_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a) macro
1119 #define IDirect3DDevice8_SetVertexShader(p,a) (p)->SetVertexShader(a) macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/
H A Dd3d8.h1020 #define IDirect3DDevice8_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a) macro
1120 #define IDirect3DDevice8_SetVertexShader(p,a) (p)->SetVertexShader(a) macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/libWineStub/include/
H A Dd3d8.h1020 #define IDirect3DDevice8_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a) macro
1120 #define IDirect3DDevice8_SetVertexShader(p,a) (p)->SetVertexShader(a) macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/
H A Ddevice.c2348 IDirect3DDevice8_SetVertexShader(iface, 0);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/
H A Ddevice.c1973 if (cur == shader->wineD3DVertexShader) IDirect3DDevice8_SetVertexShader(iface, 0);

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