Searched refs:IDirect3DDevice8_SetPixelShader (Results 1 - 8 of 8) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/
H A Dd3d8.h1032 #define IDirect3DDevice8_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a) macro
1132 #define IDirect3DDevice8_SetPixelShader(p,a) (p)->SetPixelShader(a) macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/
H A Dd3d8.h1040 #define IDirect3DDevice8_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a) macro
1140 #define IDirect3DDevice8_SetPixelShader(p,a) (p)->SetPixelShader(a) macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/libWineStub/include/
H A Dd3d8.h1032 #define IDirect3DDevice8_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a) macro
1132 #define IDirect3DDevice8_SetPixelShader(p,a) (p)->SetPixelShader(a) macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/
H A Dd3d8.h1031 #define IDirect3DDevice8_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a) macro
1131 #define IDirect3DDevice8_SetPixelShader(p,a) (p)->SetPixelShader(a) macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/
H A Dd3d8.h1032 #define IDirect3DDevice8_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a) macro
1132 #define IDirect3DDevice8_SetPixelShader(p,a) (p)->SetPixelShader(a) macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/libWineStub/include/
H A Dd3d8.h1032 #define IDirect3DDevice8_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a) macro
1132 #define IDirect3DDevice8_SetPixelShader(p,a) (p)->SetPixelShader(a) macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/
H A Ddevice.c2651 IDirect3DDevice8_SetPixelShader(iface, 0);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/
H A Ddevice.c2281 if (cur == shader->wineD3DPixelShader) IDirect3DDevice8_SetPixelShader(iface, 0);

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