Searched refs:IDirect3DDevice8_BeginStateBlock (Results 1 - 6 of 6) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/
H A Dd3d8.h996 #define IDirect3DDevice8_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p) macro
1096 #define IDirect3DDevice8_BeginStateBlock(p) (p)->BeginStateBlock() macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/
H A Dd3d8.h1004 #define IDirect3DDevice8_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p) macro
1104 #define IDirect3DDevice8_BeginStateBlock(p) (p)->BeginStateBlock() macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/libWineStub/include/
H A Dd3d8.h996 #define IDirect3DDevice8_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p) macro
1096 #define IDirect3DDevice8_BeginStateBlock(p) (p)->BeginStateBlock() macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/
H A Dd3d8.h995 #define IDirect3DDevice8_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p) macro
1095 #define IDirect3DDevice8_BeginStateBlock(p) (p)->BeginStateBlock() macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/
H A Dd3d8.h996 #define IDirect3DDevice8_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p) macro
1096 #define IDirect3DDevice8_BeginStateBlock(p) (p)->BeginStateBlock() macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/libWineStub/include/
H A Dd3d8.h996 #define IDirect3DDevice8_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p) macro
1096 #define IDirect3DDevice8_BeginStateBlock(p) (p)->BeginStateBlock() macro

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