/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | stateblock.c | 47 object->pixelShaderConstantF = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 51 object->changed.pixelShaderConstantsF = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 55 object->vertexShaderConstantF = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 59 object->changed.vertexShaderConstantsF = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 63 object->contained_vs_consts_f = HeapAlloc(GetProcessHeap(), 0, 67 object->contained_ps_consts_f = HeapAlloc(GetProcessHeap(), 0,
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H A D | winoverride.h | 22 #define HeapAlloc VBoxHeapAlloc macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | sampler.c | 76 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
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H A D | view.c | 87 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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H A D | resource.c | 150 resource->heapMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size + RESOURCE_ALIGNMENT); 252 d = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*d)); 272 d->ptr.data = HeapAlloc(GetProcessHeap(), 0, data_size);
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H A D | query.c | 575 query->extendedData = HeapAlloc(GetProcessHeap(), 0, sizeof(struct wined3d_occlusion_query)); 596 query->extendedData = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(struct wined3d_event_query)); 637 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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H A D | vertexdeclaration.c | 190 declaration->elements = HeapAlloc(GetProcessHeap(), 0, sizeof(*declaration->elements) * element_count); 254 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); 328 state.elements = HeapAlloc(GetProcessHeap(), 0, size * sizeof(*state.elements));
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H A D | wined3d_main.c | 117 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, FIELD_OFFSET(struct wined3d, adapters[1])); 318 wined3d_settings.logo = HeapAlloc(GetProcessHeap(), 0, len); 482 if (!wndproc_table.entries) new_entries = HeapAlloc(GetProcessHeap(), 0, new_size * sizeof(*new_entries));
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H A D | buffer.c | 279 This->conversion_map = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 607 This->resource.heapMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->resource.size + RESOURCE_ALIGNMENT); 729 This->query = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*This->query)); 1023 data = HeapAlloc(GetProcessHeap(), 0, buffer->resource.size); 1452 buffer->maps = HeapAlloc(GetProcessHeap(), 0, sizeof(*buffer->maps)); 1473 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); 1514 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); 1545 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/ |
H A D | d3d9_main.c | 51 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) 78 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
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H A D | vertexdeclaration.c | 101 elements = HeapAlloc(GetProcessHeap(), 0, size * sizeof(D3DVERTEXELEMENT9)); 348 *wined3d_elements = HeapAlloc(GetProcessHeap(), 0, count * sizeof(**wined3d_elements)); 395 declaration->elements = HeapAlloc(GetProcessHeap(), 0, element_count * sizeof(*declaration->elements)); 429 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/ |
H A D | d3d8_main.c | 53 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
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H A D | shader.c | 71 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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H A D | swapchain.c | 194 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
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H A D | vertexdeclaration.c | 283 *wined3d_elements = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 128 * sizeof(**wined3d_elements)); 357 declaration->elements = HeapAlloc(GetProcessHeap(), 0, declaration->elements_size);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/ |
H A D | d3d8_main.c | 55 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3D8Impl));
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H A D | vertexshader.c | 120 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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H A D | vertexdeclaration.c | 339 *wined3d_elements = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 128 * sizeof(WINED3DVERTEXELEMENT)); 413 declaration->elements = HeapAlloc(GetProcessHeap(), 0, declaration->elements_size);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/ |
H A D | d3d9_main.c | 48 IDirect3D9Impl* object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3D9Impl));
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H A D | vertexdeclaration.c | 98 elements = HeapAlloc(GetProcessHeap(), 0, size * sizeof(D3DVERTEXELEMENT9)); 349 *wined3d_elements = HeapAlloc(GetProcessHeap(), 0, count * sizeof(WINED3DVERTEXELEMENT)); 396 declaration->elements = HeapAlloc(GetProcessHeap(), 0, element_count * sizeof(*declaration->elements));
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H A D | device.c | 393 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS)); 503 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); 836 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); 874 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); 987 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); 1025 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); 1066 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); 1105 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); 1139 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); 1172 object = HeapAlloc(GetProcessHea [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | resource.c | 85 resource->heapMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size + RESOURCE_ALIGNMENT); 175 data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*data)); 193 data->ptr.data = HeapAlloc(GetProcessHeap(), 0, SizeOfData);
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H A D | wined3d_main.c | 106 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); 354 wined3d_settings.logo = HeapAlloc(GetProcessHeap(), 0, len); 481 if (!wndproc_table.entries) new_entries = HeapAlloc(GetProcessHeap(), 0, new_size * sizeof(*new_entries));
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H A D | clipper.c | 201 obj = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*obj));
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H A D | buffer.c | 277 This->conversion_map = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 358 ret = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(DWORD) * stride); 690 This->resource.heapMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->resource.size + RESOURCE_ALIGNMENT); 819 This->query = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*This->query)); 1083 data = HeapAlloc(GetProcessHeap(), 0, vertices * This->conversion_stride); 1132 data = HeapAlloc(GetProcessHeap(), 0, This->resource.size); 1546 buffer->maps = HeapAlloc(GetProcessHeap(), 0, sizeof(*buffer->maps));
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