/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | stateblock.c | 47 object->pixelShaderConstantF = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 51 object->changed.pixelShaderConstantsF = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 55 object->vertexShaderConstantF = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 59 object->changed.vertexShaderConstantsF = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 63 object->contained_vs_consts_f = HeapAlloc(GetProcessHeap(), 0, 67 object->contained_ps_consts_f = HeapAlloc(GetProcessHeap(), 0, 75 HeapFree(GetProcessHeap(), 0, object->pixelShaderConstantF); 76 HeapFree(GetProcessHeap(), 0, object->changed.pixelShaderConstantsF); 77 HeapFree(GetProcessHeap(), 0, object->vertexShaderConstantF); 78 HeapFree(GetProcessHeap(), [all...] |
H A D | winoverride.h | 21 #define GetProcessHeap() ((HANDLE)0) macro
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/vbox/src/VBox/HostDrivers/Support/win/ |
H A D | import-template-kernel32.h | 12 SUPHARNT_IMPORT_STDCALL(GetProcessHeap, 0)
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | sampler.c | 52 HeapFree(GetProcessHeap(), 0, sampler); 76 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
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H A D | view.c | 52 HeapFree(GetProcessHeap(), 0, view); 87 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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H A D | resource.c | 150 resource->heapMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size + RESOURCE_ALIGNMENT); 172 HeapFree(GetProcessHeap(), 0, resource->heapMemory); 208 HeapFree(GetProcessHeap(), 0, resource->heapMemory); 252 d = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*d)); 263 HeapFree(GetProcessHeap(), 0, d); 272 d->ptr.data = HeapAlloc(GetProcessHeap(), 0, data_size); 275 HeapFree(GetProcessHeap(), 0, d); 337 HeapFree(GetProcessHeap(), 0, data->ptr.data); 341 HeapFree(GetProcessHeap(), 0, data);
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H A D | vertexdeclaration.c | 68 HeapFree(GetProcessHeap(), 0, declaration->elements); 70 HeapFree(GetProcessHeap(), 0, declaration); 190 declaration->elements = HeapAlloc(GetProcessHeap(), 0, sizeof(*declaration->elements) * element_count); 224 HeapFree(GetProcessHeap(), 0, declaration->elements); 231 HeapFree(GetProcessHeap(), 0, declaration->elements); 254 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); 262 HeapFree(GetProcessHeap(), 0, object); 328 state.elements = HeapAlloc(GetProcessHeap(), 0, size * sizeof(*state.elements)); 427 HeapFree(GetProcessHeap(), 0, elements);
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H A D | buffer.c | 52 void *new = HeapReAlloc(GetProcessHeap(), 0, This->maps, 206 HeapFree(GetProcessHeap(), 0, This->resource.heapMemory); 278 HeapFree(GetProcessHeap(), HEAP_ZERO_MEMORY, This->conversion_map); 279 This->conversion_map = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 393 HeapFree(GetProcessHeap(), 0, This->conversion_map); 525 HeapFree(GetProcessHeap(), 0, This->conversion_map); 607 This->resource.heapMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->resource.size + RESOURCE_ALIGNMENT); 647 HeapFree(GetProcessHeap(), 0, buffer->conversion_map); 673 HeapFree(GetProcessHeap(), 0, buffer->conversion_map); 678 HeapFree(GetProcessHeap(), [all...] |
H A D | query.c | 44 HeapFree(GetProcessHeap(), 0, query); 278 HeapFree(GetProcessHeap(), 0, query->extendedData); 281 HeapFree(GetProcessHeap(), 0, query); 575 query->extendedData = HeapAlloc(GetProcessHeap(), 0, sizeof(struct wined3d_occlusion_query)); 596 query->extendedData = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(struct wined3d_event_query)); 637 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); 645 HeapFree(GetProcessHeap(), 0, object);
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H A D | wined3d_main.c | 117 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, FIELD_OFFSET(struct wined3d, adapters[1])); 134 HeapFree(GetProcessHeap(), 0, object); 318 wined3d_settings.logo = HeapAlloc(GetProcessHeap(), 0, len); 386 HeapFree(GetProcessHeap(), 0, wndproc_table.entries); 389 HeapFree(GetProcessHeap(), 0, wined3d_settings.logo); 482 if (!wndproc_table.entries) new_entries = HeapAlloc(GetProcessHeap(), 0, new_size * sizeof(*new_entries)); 483 else new_entries = HeapReAlloc(GetProcessHeap(), 0, wndproc_table.entries, new_size * sizeof(*new_entries));
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/ |
H A D | d3d9_main.c | 51 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) 57 HeapFree(GetProcessHeap(), 0, object); 78 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) 84 HeapFree(GetProcessHeap(), 0, object);
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H A D | vertexdeclaration.c | 101 elements = HeapAlloc(GetProcessHeap(), 0, size * sizeof(D3DVERTEXELEMENT9)); 322 HeapFree(GetProcessHeap(), 0, declaration->elements); 323 HeapFree(GetProcessHeap(), 0, declaration); 348 *wined3d_elements = HeapAlloc(GetProcessHeap(), 0, count * sizeof(**wined3d_elements)); 359 HeapFree(GetProcessHeap(), 0, *wined3d_elements); 395 declaration->elements = HeapAlloc(GetProcessHeap(), 0, element_count * sizeof(*declaration->elements)); 398 HeapFree(GetProcessHeap(), 0, wined3d_elements); 409 HeapFree(GetProcessHeap(), 0, wined3d_elements); 412 HeapFree(GetProcessHeap(), 0, declaration->elements); 429 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMOR [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/ |
H A D | shader.c | 38 HeapFree(GetProcessHeap(), 0, shader); 71 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); 79 HeapFree(GetProcessHeap(), 0, object); 144 HeapFree(GetProcessHeap(), 0, parent);
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H A D | d3d8_main.c | 53 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) 59 HeapFree(GetProcessHeap(), 0, object);
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H A D | vertexdeclaration.c | 283 *wined3d_elements = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 128 * sizeof(**wined3d_elements)); 329 HeapFree(GetProcessHeap(), 0, declaration->elements); 330 HeapFree(GetProcessHeap(), 0, declaration); 357 declaration->elements = HeapAlloc(GetProcessHeap(), 0, declaration->elements_size); 361 HeapFree(GetProcessHeap(), 0, wined3d_elements); 371 HeapFree(GetProcessHeap(), 0, wined3d_elements); 375 HeapFree(GetProcessHeap(), 0, declaration->elements);
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H A D | swapchain.c | 155 HeapFree(GetProcessHeap(), 0, parent); 194 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) 200 HeapFree(GetProcessHeap(), 0, object);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | resource.c | 85 resource->heapMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size + RESOURCE_ALIGNMENT); 106 HeapFree(GetProcessHeap(), 0, resource->heapMemory); 141 HeapFree(GetProcessHeap(), 0, This->resource.heapMemory); 175 data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*data)); 184 HeapFree(GetProcessHeap(), 0, data); 193 data->ptr.data = HeapAlloc(GetProcessHeap(), 0, SizeOfData); 195 HeapFree(GetProcessHeap(), 0, data); 251 HeapFree(GetProcessHeap(), 0, data->ptr.data); 255 HeapFree(GetProcessHeap(), 0, data);
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H A D | vertexdeclaration.c | 80 HeapFree(GetProcessHeap(), 0, This->elements); 82 HeapFree(GetProcessHeap(), 0, This); 219 declaration->elements = HeapAlloc(GetProcessHeap(), 0, sizeof(*declaration->elements) * element_count); 252 HeapFree(GetProcessHeap(), 0, declaration->elements); 259 HeapFree(GetProcessHeap(), 0, declaration->elements);
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H A D | wined3d_main.c | 106 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); 118 HeapFree(GetProcessHeap(), 0, object); 354 wined3d_settings.logo = HeapAlloc(GetProcessHeap(), 0, len); 402 HeapFree(GetProcessHeap(), 0, wndproc_table.entries); 404 HeapFree(GetProcessHeap(), 0, wined3d_settings.logo); 481 if (!wndproc_table.entries) new_entries = HeapAlloc(GetProcessHeap(), 0, new_size * sizeof(*new_entries)); 482 else new_entries = HeapReAlloc(GetProcessHeap(), 0, wndproc_table.entries, new_size * sizeof(*new_entries));
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H A D | buffer.c | 54 void *new = HeapReAlloc(GetProcessHeap(), 0, This->maps, 228 HeapFree(GetProcessHeap(), 0, This->resource.heapMemory); 276 HeapFree(GetProcessHeap(), HEAP_ZERO_MEMORY, This->conversion_map); 277 This->conversion_map = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 358 ret = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(DWORD) * stride); 487 HeapFree(GetProcessHeap(), 0, This->conversion_map); 488 HeapFree(GetProcessHeap(), 0, This->conversion_shift); 510 HeapFree(GetProcessHeap(), 0, This->conversion_shift); 553 HeapFree(GetProcessHeap(), 0, This->conversion_map); 690 This->resource.heapMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMOR [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/ |
H A D | d3d8_main.c | 55 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3D8Impl)); 67 HeapFree( GetProcessHeap(), 0, object );
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H A D | vertexdeclaration.c | 339 *wined3d_elements = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 128 * sizeof(WINED3DVERTEXELEMENT)); 392 HeapFree(GetProcessHeap(), 0, declaration->elements); 393 HeapFree(GetProcessHeap(), 0, declaration); 413 declaration->elements = HeapAlloc(GetProcessHeap(), 0, declaration->elements_size); 417 HeapFree(GetProcessHeap(), 0, wined3d_elements); 428 HeapFree(GetProcessHeap(), 0, wined3d_elements); 432 HeapFree(GetProcessHeap(), 0, declaration->elements);
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H A D | vertexshader.c | 74 HeapFree(GetProcessHeap(), 0, shader); 120 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); 131 HeapFree(GetProcessHeap(), 0, object);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/ |
H A D | d3d9_main.c | 48 IDirect3D9Impl* object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3D9Impl)); 61 HeapFree( GetProcessHeap(), 0, object );
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H A D | vertexdeclaration.c | 98 elements = HeapAlloc(GetProcessHeap(), 0, size * sizeof(D3DVERTEXELEMENT9)); 323 HeapFree(GetProcessHeap(), 0, declaration->elements); 324 HeapFree(GetProcessHeap(), 0, declaration); 349 *wined3d_elements = HeapAlloc(GetProcessHeap(), 0, count * sizeof(WINED3DVERTEXELEMENT)); 360 HeapFree(GetProcessHeap(), 0, *wined3d_elements); 396 declaration->elements = HeapAlloc(GetProcessHeap(), 0, element_count * sizeof(*declaration->elements)); 399 HeapFree(GetProcessHeap(), 0, wined3d_elements); 411 HeapFree(GetProcessHeap(), 0, wined3d_elements); 414 HeapFree(GetProcessHeap(), 0, declaration->elements);
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