Searched refs:GetProcessHeap (Results 1 - 25 of 132) sorted by relevance

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/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dstateblock.c47 object->pixelShaderConstantF = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
51 object->changed.pixelShaderConstantsF = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
55 object->vertexShaderConstantF = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
59 object->changed.vertexShaderConstantsF = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
63 object->contained_vs_consts_f = HeapAlloc(GetProcessHeap(), 0,
67 object->contained_ps_consts_f = HeapAlloc(GetProcessHeap(), 0,
75 HeapFree(GetProcessHeap(), 0, object->pixelShaderConstantF);
76 HeapFree(GetProcessHeap(), 0, object->changed.pixelShaderConstantsF);
77 HeapFree(GetProcessHeap(), 0, object->vertexShaderConstantF);
78 HeapFree(GetProcessHeap(),
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H A Dwinoverride.h21 #define GetProcessHeap() ((HANDLE)0) macro
/vbox/src/VBox/HostDrivers/Support/win/
H A Dimport-template-kernel32.h12 SUPHARNT_IMPORT_STDCALL(GetProcessHeap, 0)
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dsampler.c52 HeapFree(GetProcessHeap(), 0, sampler);
76 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
H A Dview.c52 HeapFree(GetProcessHeap(), 0, view);
87 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
H A Dresource.c150 resource->heapMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size + RESOURCE_ALIGNMENT);
172 HeapFree(GetProcessHeap(), 0, resource->heapMemory);
208 HeapFree(GetProcessHeap(), 0, resource->heapMemory);
252 d = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*d));
263 HeapFree(GetProcessHeap(), 0, d);
272 d->ptr.data = HeapAlloc(GetProcessHeap(), 0, data_size);
275 HeapFree(GetProcessHeap(), 0, d);
337 HeapFree(GetProcessHeap(), 0, data->ptr.data);
341 HeapFree(GetProcessHeap(), 0, data);
H A Dvertexdeclaration.c68 HeapFree(GetProcessHeap(), 0, declaration->elements);
70 HeapFree(GetProcessHeap(), 0, declaration);
190 declaration->elements = HeapAlloc(GetProcessHeap(), 0, sizeof(*declaration->elements) * element_count);
224 HeapFree(GetProcessHeap(), 0, declaration->elements);
231 HeapFree(GetProcessHeap(), 0, declaration->elements);
254 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
262 HeapFree(GetProcessHeap(), 0, object);
328 state.elements = HeapAlloc(GetProcessHeap(), 0, size * sizeof(*state.elements));
427 HeapFree(GetProcessHeap(), 0, elements);
H A Dbuffer.c52 void *new = HeapReAlloc(GetProcessHeap(), 0, This->maps,
206 HeapFree(GetProcessHeap(), 0, This->resource.heapMemory);
278 HeapFree(GetProcessHeap(), HEAP_ZERO_MEMORY, This->conversion_map);
279 This->conversion_map = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
393 HeapFree(GetProcessHeap(), 0, This->conversion_map);
525 HeapFree(GetProcessHeap(), 0, This->conversion_map);
607 This->resource.heapMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->resource.size + RESOURCE_ALIGNMENT);
647 HeapFree(GetProcessHeap(), 0, buffer->conversion_map);
673 HeapFree(GetProcessHeap(), 0, buffer->conversion_map);
678 HeapFree(GetProcessHeap(),
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H A Dquery.c44 HeapFree(GetProcessHeap(), 0, query);
278 HeapFree(GetProcessHeap(), 0, query->extendedData);
281 HeapFree(GetProcessHeap(), 0, query);
575 query->extendedData = HeapAlloc(GetProcessHeap(), 0, sizeof(struct wined3d_occlusion_query));
596 query->extendedData = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(struct wined3d_event_query));
637 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
645 HeapFree(GetProcessHeap(), 0, object);
H A Dwined3d_main.c117 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, FIELD_OFFSET(struct wined3d, adapters[1]));
134 HeapFree(GetProcessHeap(), 0, object);
318 wined3d_settings.logo = HeapAlloc(GetProcessHeap(), 0, len);
386 HeapFree(GetProcessHeap(), 0, wndproc_table.entries);
389 HeapFree(GetProcessHeap(), 0, wined3d_settings.logo);
482 if (!wndproc_table.entries) new_entries = HeapAlloc(GetProcessHeap(), 0, new_size * sizeof(*new_entries));
483 else new_entries = HeapReAlloc(GetProcessHeap(), 0, wndproc_table.entries, new_size * sizeof(*new_entries));
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/
H A Dd3d9_main.c51 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
57 HeapFree(GetProcessHeap(), 0, object);
78 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
84 HeapFree(GetProcessHeap(), 0, object);
H A Dvertexdeclaration.c101 elements = HeapAlloc(GetProcessHeap(), 0, size * sizeof(D3DVERTEXELEMENT9));
322 HeapFree(GetProcessHeap(), 0, declaration->elements);
323 HeapFree(GetProcessHeap(), 0, declaration);
348 *wined3d_elements = HeapAlloc(GetProcessHeap(), 0, count * sizeof(**wined3d_elements));
359 HeapFree(GetProcessHeap(), 0, *wined3d_elements);
395 declaration->elements = HeapAlloc(GetProcessHeap(), 0, element_count * sizeof(*declaration->elements));
398 HeapFree(GetProcessHeap(), 0, wined3d_elements);
409 HeapFree(GetProcessHeap(), 0, wined3d_elements);
412 HeapFree(GetProcessHeap(), 0, declaration->elements);
429 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMOR
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/
H A Dshader.c38 HeapFree(GetProcessHeap(), 0, shader);
71 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
79 HeapFree(GetProcessHeap(), 0, object);
144 HeapFree(GetProcessHeap(), 0, parent);
H A Dd3d8_main.c53 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
59 HeapFree(GetProcessHeap(), 0, object);
H A Dvertexdeclaration.c283 *wined3d_elements = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 128 * sizeof(**wined3d_elements));
329 HeapFree(GetProcessHeap(), 0, declaration->elements);
330 HeapFree(GetProcessHeap(), 0, declaration);
357 declaration->elements = HeapAlloc(GetProcessHeap(), 0, declaration->elements_size);
361 HeapFree(GetProcessHeap(), 0, wined3d_elements);
371 HeapFree(GetProcessHeap(), 0, wined3d_elements);
375 HeapFree(GetProcessHeap(), 0, declaration->elements);
H A Dswapchain.c155 HeapFree(GetProcessHeap(), 0, parent);
194 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
200 HeapFree(GetProcessHeap(), 0, object);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dresource.c85 resource->heapMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size + RESOURCE_ALIGNMENT);
106 HeapFree(GetProcessHeap(), 0, resource->heapMemory);
141 HeapFree(GetProcessHeap(), 0, This->resource.heapMemory);
175 data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*data));
184 HeapFree(GetProcessHeap(), 0, data);
193 data->ptr.data = HeapAlloc(GetProcessHeap(), 0, SizeOfData);
195 HeapFree(GetProcessHeap(), 0, data);
251 HeapFree(GetProcessHeap(), 0, data->ptr.data);
255 HeapFree(GetProcessHeap(), 0, data);
H A Dvertexdeclaration.c80 HeapFree(GetProcessHeap(), 0, This->elements);
82 HeapFree(GetProcessHeap(), 0, This);
219 declaration->elements = HeapAlloc(GetProcessHeap(), 0, sizeof(*declaration->elements) * element_count);
252 HeapFree(GetProcessHeap(), 0, declaration->elements);
259 HeapFree(GetProcessHeap(), 0, declaration->elements);
H A Dwined3d_main.c106 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
118 HeapFree(GetProcessHeap(), 0, object);
354 wined3d_settings.logo = HeapAlloc(GetProcessHeap(), 0, len);
402 HeapFree(GetProcessHeap(), 0, wndproc_table.entries);
404 HeapFree(GetProcessHeap(), 0, wined3d_settings.logo);
481 if (!wndproc_table.entries) new_entries = HeapAlloc(GetProcessHeap(), 0, new_size * sizeof(*new_entries));
482 else new_entries = HeapReAlloc(GetProcessHeap(), 0, wndproc_table.entries, new_size * sizeof(*new_entries));
H A Dbuffer.c54 void *new = HeapReAlloc(GetProcessHeap(), 0, This->maps,
228 HeapFree(GetProcessHeap(), 0, This->resource.heapMemory);
276 HeapFree(GetProcessHeap(), HEAP_ZERO_MEMORY, This->conversion_map);
277 This->conversion_map = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
358 ret = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(DWORD) * stride);
487 HeapFree(GetProcessHeap(), 0, This->conversion_map);
488 HeapFree(GetProcessHeap(), 0, This->conversion_shift);
510 HeapFree(GetProcessHeap(), 0, This->conversion_shift);
553 HeapFree(GetProcessHeap(), 0, This->conversion_map);
690 This->resource.heapMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMOR
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/
H A Dd3d8_main.c55 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3D8Impl));
67 HeapFree( GetProcessHeap(), 0, object );
H A Dvertexdeclaration.c339 *wined3d_elements = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 128 * sizeof(WINED3DVERTEXELEMENT));
392 HeapFree(GetProcessHeap(), 0, declaration->elements);
393 HeapFree(GetProcessHeap(), 0, declaration);
413 declaration->elements = HeapAlloc(GetProcessHeap(), 0, declaration->elements_size);
417 HeapFree(GetProcessHeap(), 0, wined3d_elements);
428 HeapFree(GetProcessHeap(), 0, wined3d_elements);
432 HeapFree(GetProcessHeap(), 0, declaration->elements);
H A Dvertexshader.c74 HeapFree(GetProcessHeap(), 0, shader);
120 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
131 HeapFree(GetProcessHeap(), 0, object);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/
H A Dd3d9_main.c48 IDirect3D9Impl* object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3D9Impl));
61 HeapFree( GetProcessHeap(), 0, object );
H A Dvertexdeclaration.c98 elements = HeapAlloc(GetProcessHeap(), 0, size * sizeof(D3DVERTEXELEMENT9));
323 HeapFree(GetProcessHeap(), 0, declaration->elements);
324 HeapFree(GetProcessHeap(), 0, declaration);
349 *wined3d_elements = HeapAlloc(GetProcessHeap(), 0, count * sizeof(WINED3DVERTEXELEMENT));
360 HeapFree(GetProcessHeap(), 0, *wined3d_elements);
396 declaration->elements = HeapAlloc(GetProcessHeap(), 0, element_count * sizeof(*declaration->elements));
399 HeapFree(GetProcessHeap(), 0, wined3d_elements);
411 HeapFree(GetProcessHeap(), 0, wined3d_elements);
414 HeapFree(GetProcessHeap(), 0, declaration->elements);

Completed in 82 milliseconds

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