/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | nvidia_texture_shader.c | 185 GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV, 203 GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV, 217 GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV, 239 GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV, 263 GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV, 279 GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV, 310 GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV, 313 GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV, 332 GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV, 349 GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV, [all...] |
H A D | state.c | 685 * GL_VARIABLE_B_NV GL_SPARE0_PLUS_SECONDARY_COLOR_NV GL_UNSIGNED_IDENTITY_NV GL_RGB 729 GL_EXTCALL(glFinalCombinerInputNV(GL_VARIABLE_B_NV, GL_SPARE0_PLUS_SECONDARY_COLOR_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB)); 752 GL_EXTCALL(glFinalCombinerInputNV(GL_VARIABLE_B_NV, GL_SPARE0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB));
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H A D | wined3d_gl.h | 3527 #define GL_VARIABLE_B_NV 0x8524 macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | nvidia_texture_shader.c | 195 GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV, 212 GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV, 226 GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV, 247 GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV, 270 GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV, 286 GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV, 323 GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV, 326 GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV, 346 GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV, 364 GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV, [all...] |
H A D | state.c | 687 * GL_VARIABLE_B_NV GL_SPARE0_PLUS_SECONDARY_COLOR_NV GL_UNSIGNED_IDENTITY_NV GL_RGB 730 GL_EXTCALL(glFinalCombinerInputNV(GL_VARIABLE_B_NV, GL_SPARE0_PLUS_SECONDARY_COLOR_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB)); 749 GL_EXTCALL(glFinalCombinerInputNV(GL_VARIABLE_B_NV, GL_SPARE0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB));
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/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_regcombiner.c | 256 case GL_VARIABLE_B_NV: 285 case GL_VARIABLE_B_NV: 454 case GL_VARIABLE_B_NV: 558 case GL_VARIABLE_B_NV: 586 case GL_VARIABLE_B_NV:
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/ |
H A D | wgl.h | 4483 #define GL_VARIABLE_B_NV 0x8524 macro
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_gl.h | 3536 #define GL_VARIABLE_B_NV 0x8524 macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/ |
H A D | wgl.h | 4807 #define GL_VARIABLE_B_NV 0x8524 macro
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/vbox/src/VBox/GuestHost/OpenGL/include/GL/ |
H A D | glext.h | 2262 #define GL_VARIABLE_B_NV 0x8524 macro
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/ |
H A D | glext.h | 2257 #define GL_VARIABLE_B_NV 0x8524 macro
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/vbox/include/VBox/HostServices/ |
H A D | glext.h | 1977 #define GL_VARIABLE_B_NV 0x8524 macro
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/vbox/src/VBox/Devices/Graphics/vmsvga_glext/ |
H A D | glext.h | 4029 #define GL_VARIABLE_B_NV 0x8524 macro
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/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/ |
H A D | glext.h | 3398 #define GL_VARIABLE_B_NV 0x8524 macro
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