Searched refs:GL_UNSIGNED_INVERT_NV (Results 1 - 12 of 12) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | nvidia_texture_shader.c | 122 if (mapping == GL_UNSIGNED_INVERT_NV) return GL_UNSIGNED_IDENTITY_NV; 123 else if (mapping == GL_UNSIGNED_IDENTITY_NV) return GL_UNSIGNED_INVERT_NV; 132 if (arg & WINED3DTA_COMPLEMENT) *mapping = GL_UNSIGNED_INVERT_NV; 186 GL_ZERO, GL_UNSIGNED_INVERT_NV, GL_ALPHA)); 204 GL_ZERO, GL_UNSIGNED_INVERT_NV, portion)); 240 GL_ZERO, GL_UNSIGNED_INVERT_NV, portion)); 244 GL_ZERO, GL_UNSIGNED_INVERT_NV, portion)); 264 GL_ZERO, GL_UNSIGNED_INVERT_NV, portion)); 268 GL_ZERO, GL_UNSIGNED_INVERT_NV, portion)); 280 GL_ZERO, GL_UNSIGNED_INVERT_NV, portio [all...] |
H A D | wined3d_gl.h | 3543 #define GL_UNSIGNED_INVERT_NV 0x8537 macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | nvidia_texture_shader.c | 131 if (mapping == GL_UNSIGNED_INVERT_NV) return GL_UNSIGNED_IDENTITY_NV; 132 else if (mapping == GL_UNSIGNED_IDENTITY_NV) return GL_UNSIGNED_INVERT_NV; 141 if (arg & WINED3DTA_COMPLEMENT) *mapping = GL_UNSIGNED_INVERT_NV; 196 GL_ZERO, GL_UNSIGNED_INVERT_NV, GL_ALPHA)); 213 GL_ZERO, GL_UNSIGNED_INVERT_NV, portion)); 248 GL_ZERO, GL_UNSIGNED_INVERT_NV, portion)); 252 GL_ZERO, GL_UNSIGNED_INVERT_NV, portion)); 271 GL_ZERO, GL_UNSIGNED_INVERT_NV, portion)); 275 GL_ZERO, GL_UNSIGNED_INVERT_NV, portion)); 287 GL_ZERO, GL_UNSIGNED_INVERT_NV, portio [all...] |
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_regcombiner.c | 39 reg->rgb[i].bMapping = GL_UNSIGNED_INVERT_NV; 61 reg->alpha[i].bMapping = GL_UNSIGNED_INVERT_NV; 224 if( mapping != GL_UNSIGNED_IDENTITY_NV && mapping != GL_UNSIGNED_INVERT_NV && mapping != GL_EXPAND_NORMAL_NV && mapping != GL_EXPAND_NEGATE_NV && mapping != GL_HALF_BIAS_NORMAL_NV && mapping != GL_HALF_BIAS_NEGATE_NV && mapping != GL_SIGNED_IDENTITY_NV && mapping != GL_SIGNED_NEGATE_NV ) 430 if( mapping != GL_UNSIGNED_IDENTITY_NV && mapping != GL_UNSIGNED_INVERT_NV && mapping != GL_EXPAND_NORMAL_NV && mapping != GL_EXPAND_NEGATE_NV && mapping != GL_HALF_BIAS_NORMAL_NV && mapping != GL_HALF_BIAS_NEGATE_NV && mapping != GL_SIGNED_IDENTITY_NV && mapping != GL_SIGNED_NEGATE_NV )
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/ |
H A D | wgl.h | 4451 #define GL_UNSIGNED_INVERT_NV 0x8537 macro
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_gl.h | 3552 #define GL_UNSIGNED_INVERT_NV 0x8537 macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/ |
H A D | wgl.h | 4775 #define GL_UNSIGNED_INVERT_NV 0x8537 macro
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/vbox/src/VBox/GuestHost/OpenGL/include/GL/ |
H A D | glext.h | 2278 #define GL_UNSIGNED_INVERT_NV 0x8537 macro
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/ |
H A D | glext.h | 2273 #define GL_UNSIGNED_INVERT_NV 0x8537 macro
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/vbox/include/VBox/HostServices/ |
H A D | glext.h | 1993 #define GL_UNSIGNED_INVERT_NV 0x8537 macro
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/vbox/src/VBox/Devices/Graphics/vmsvga_glext/ |
H A D | glext.h | 4045 #define GL_UNSIGNED_INVERT_NV 0x8537 macro
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/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/ |
H A D | glext.h | 3414 #define GL_UNSIGNED_INVERT_NV 0x8537 macro
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