Searched refs:GL_UNSIGNED_INVERT_NV (Results 1 - 12 of 12) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dnvidia_texture_shader.c122 if (mapping == GL_UNSIGNED_INVERT_NV) return GL_UNSIGNED_IDENTITY_NV;
123 else if (mapping == GL_UNSIGNED_IDENTITY_NV) return GL_UNSIGNED_INVERT_NV;
132 if (arg & WINED3DTA_COMPLEMENT) *mapping = GL_UNSIGNED_INVERT_NV;
186 GL_ZERO, GL_UNSIGNED_INVERT_NV, GL_ALPHA));
204 GL_ZERO, GL_UNSIGNED_INVERT_NV, portion));
240 GL_ZERO, GL_UNSIGNED_INVERT_NV, portion));
244 GL_ZERO, GL_UNSIGNED_INVERT_NV, portion));
264 GL_ZERO, GL_UNSIGNED_INVERT_NV, portion));
268 GL_ZERO, GL_UNSIGNED_INVERT_NV, portion));
280 GL_ZERO, GL_UNSIGNED_INVERT_NV, portio
[all...]
H A Dwined3d_gl.h3543 #define GL_UNSIGNED_INVERT_NV 0x8537 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dnvidia_texture_shader.c131 if (mapping == GL_UNSIGNED_INVERT_NV) return GL_UNSIGNED_IDENTITY_NV;
132 else if (mapping == GL_UNSIGNED_IDENTITY_NV) return GL_UNSIGNED_INVERT_NV;
141 if (arg & WINED3DTA_COMPLEMENT) *mapping = GL_UNSIGNED_INVERT_NV;
196 GL_ZERO, GL_UNSIGNED_INVERT_NV, GL_ALPHA));
213 GL_ZERO, GL_UNSIGNED_INVERT_NV, portion));
248 GL_ZERO, GL_UNSIGNED_INVERT_NV, portion));
252 GL_ZERO, GL_UNSIGNED_INVERT_NV, portion));
271 GL_ZERO, GL_UNSIGNED_INVERT_NV, portion));
275 GL_ZERO, GL_UNSIGNED_INVERT_NV, portion));
287 GL_ZERO, GL_UNSIGNED_INVERT_NV, portio
[all...]
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_regcombiner.c39 reg->rgb[i].bMapping = GL_UNSIGNED_INVERT_NV;
61 reg->alpha[i].bMapping = GL_UNSIGNED_INVERT_NV;
224 if( mapping != GL_UNSIGNED_IDENTITY_NV && mapping != GL_UNSIGNED_INVERT_NV && mapping != GL_EXPAND_NORMAL_NV && mapping != GL_EXPAND_NEGATE_NV && mapping != GL_HALF_BIAS_NORMAL_NV && mapping != GL_HALF_BIAS_NEGATE_NV && mapping != GL_SIGNED_IDENTITY_NV && mapping != GL_SIGNED_NEGATE_NV )
430 if( mapping != GL_UNSIGNED_IDENTITY_NV && mapping != GL_UNSIGNED_INVERT_NV && mapping != GL_EXPAND_NORMAL_NV && mapping != GL_EXPAND_NEGATE_NV && mapping != GL_HALF_BIAS_NORMAL_NV && mapping != GL_HALF_BIAS_NEGATE_NV && mapping != GL_SIGNED_IDENTITY_NV && mapping != GL_SIGNED_NEGATE_NV )
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h4451 #define GL_UNSIGNED_INVERT_NV 0x8537 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h3552 #define GL_UNSIGNED_INVERT_NV 0x8537 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h4775 #define GL_UNSIGNED_INVERT_NV 0x8537 macro
/vbox/src/VBox/GuestHost/OpenGL/include/GL/
H A Dglext.h2278 #define GL_UNSIGNED_INVERT_NV 0x8537 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dglext.h2273 #define GL_UNSIGNED_INVERT_NV 0x8537 macro
/vbox/include/VBox/HostServices/
H A Dglext.h1993 #define GL_UNSIGNED_INVERT_NV 0x8537 macro
/vbox/src/VBox/Devices/Graphics/vmsvga_glext/
H A Dglext.h4045 #define GL_UNSIGNED_INVERT_NV 0x8537 macro
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dglext.h3414 #define GL_UNSIGNED_INVERT_NV 0x8537 macro

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