Searched refs:GL_UNSIGNED_IDENTITY_NV (Results 1 - 14 of 14) sorted by relevance
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_regcombiner.c | 38 reg->rgb[i].aMapping = GL_UNSIGNED_IDENTITY_NV; 40 reg->rgb[i].cMapping = GL_UNSIGNED_IDENTITY_NV; 41 reg->rgb[i].dMapping = GL_UNSIGNED_IDENTITY_NV; 60 reg->alpha[i].aMapping = GL_UNSIGNED_IDENTITY_NV; 62 reg->alpha[i].cMapping = GL_UNSIGNED_IDENTITY_NV; 63 reg->alpha[i].dMapping = GL_UNSIGNED_IDENTITY_NV; 89 reg->aMapping = GL_UNSIGNED_IDENTITY_NV; 90 reg->bMapping = GL_UNSIGNED_IDENTITY_NV; 91 reg->cMapping = GL_UNSIGNED_IDENTITY_NV; 92 reg->dMapping = GL_UNSIGNED_IDENTITY_NV; [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | nvidia_texture_shader.c | 122 if (mapping == GL_UNSIGNED_INVERT_NV) return GL_UNSIGNED_IDENTITY_NV; 123 else if (mapping == GL_UNSIGNED_IDENTITY_NV) return GL_UNSIGNED_INVERT_NV; 133 else *mapping = GL_UNSIGNED_IDENTITY_NV; /* Clamp all values to positive ranges */ 184 GL_SPARE0_NV, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA)); 314 alpha_src, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA));
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H A D | state.c | 684 * GL_VARIABLE_A_NV GL_FOG, GL_UNSIGNED_IDENTITY_NV GL_ALPHA 685 * GL_VARIABLE_B_NV GL_SPARE0_PLUS_SECONDARY_COLOR_NV GL_UNSIGNED_IDENTITY_NV GL_RGB 686 * GL_VARIABLE_C_NV GL_FOG GL_UNSIGNED_IDENTITY_NV GL_RGB 687 * GL_VARIABLE_D_NV GL_ZERO GL_UNSIGNED_IDENTITY_NV GL_RGB 688 * GL_VARIABLE_E_NV GL_ZERO GL_UNSIGNED_IDENTITY_NV GL_RGB 689 * GL_VARIABLE_F_NV GL_ZERO GL_UNSIGNED_IDENTITY_NV GL_RGB 690 * GL_VARIABLE_G_NV GL_SPARE0_NV GL_UNSIGNED_IDENTITY_NV GL_ALPHA 729 GL_EXTCALL(glFinalCombinerInputNV(GL_VARIABLE_B_NV, GL_SPARE0_PLUS_SECONDARY_COLOR_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB)); 752 GL_EXTCALL(glFinalCombinerInputNV(GL_VARIABLE_B_NV, GL_SPARE0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB));
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H A D | wined3d_gl.h | 3542 #define GL_UNSIGNED_IDENTITY_NV 0x8536 macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | nvidia_texture_shader.c | 131 if (mapping == GL_UNSIGNED_INVERT_NV) return GL_UNSIGNED_IDENTITY_NV; 132 else if (mapping == GL_UNSIGNED_IDENTITY_NV) return GL_UNSIGNED_INVERT_NV; 142 else *mapping = GL_UNSIGNED_IDENTITY_NV; /* Clamp all values to positive ranges */ 194 GL_SPARE0_NV, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA)); 327 alpha_src, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA));
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H A D | state.c | 686 * GL_VARIABLE_A_NV GL_FOG, GL_UNSIGNED_IDENTITY_NV GL_ALPHA 687 * GL_VARIABLE_B_NV GL_SPARE0_PLUS_SECONDARY_COLOR_NV GL_UNSIGNED_IDENTITY_NV GL_RGB 688 * GL_VARIABLE_C_NV GL_FOG GL_UNSIGNED_IDENTITY_NV GL_RGB 689 * GL_VARIABLE_D_NV GL_ZERO GL_UNSIGNED_IDENTITY_NV GL_RGB 690 * GL_VARIABLE_E_NV GL_ZERO GL_UNSIGNED_IDENTITY_NV GL_RGB 691 * GL_VARIABLE_F_NV GL_ZERO GL_UNSIGNED_IDENTITY_NV GL_RGB 692 * GL_VARIABLE_G_NV GL_SPARE0_NV GL_UNSIGNED_IDENTITY_NV GL_ALPHA 730 GL_EXTCALL(glFinalCombinerInputNV(GL_VARIABLE_B_NV, GL_SPARE0_PLUS_SECONDARY_COLOR_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB)); 749 GL_EXTCALL(glFinalCombinerInputNV(GL_VARIABLE_B_NV, GL_SPARE0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB));
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/ |
H A D | wgl.h | 4364 #define GL_UNSIGNED_IDENTITY_NV 0x8536 macro
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_gl.h | 3551 #define GL_UNSIGNED_IDENTITY_NV 0x8536 macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/ |
H A D | wgl.h | 4687 #define GL_UNSIGNED_IDENTITY_NV 0x8536 macro
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/vbox/src/VBox/GuestHost/OpenGL/include/GL/ |
H A D | glext.h | 2277 #define GL_UNSIGNED_IDENTITY_NV 0x8536 macro
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/ |
H A D | glext.h | 2272 #define GL_UNSIGNED_IDENTITY_NV 0x8536 macro
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/vbox/include/VBox/HostServices/ |
H A D | glext.h | 1992 #define GL_UNSIGNED_IDENTITY_NV 0x8536 macro
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/vbox/src/VBox/Devices/Graphics/vmsvga_glext/ |
H A D | glext.h | 4044 #define GL_UNSIGNED_IDENTITY_NV 0x8536 macro
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/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/ |
H A D | glext.h | 3413 #define GL_UNSIGNED_IDENTITY_NV 0x8536 macro
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