/vbox/src/VBox/HostServices/SharedOpenGL/unpacker/ |
H A D | unpack_drawpixels.c | 27 cr_unpackDispatch.PixelStorei( GL_UNPACK_ALIGNMENT, 1 ); 53 cr_unpackDispatch.PixelStorei( GL_UNPACK_ALIGNMENT, 1 ); 81 cr_unpackDispatch.PixelStorei( GL_UNPACK_ALIGNMENT, 1 );
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H A D | unpack_texture.c | 200 cr_unpackDispatch.PixelStorei( GL_UNPACK_ALIGNMENT, 1 ); 229 cr_unpackDispatch.PixelStorei( GL_UNPACK_ALIGNMENT, 1 ); 255 cr_unpackDispatch.PixelStorei( GL_UNPACK_ALIGNMENT, 1 );
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/vbox/src/VBox/Additions/common/crOpenGL/ |
H A D | xfont.c | 26 glPixelStorei (GL_UNPACK_ALIGNMENT, 1); 162 glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment); 172 glPixelStorei(GL_UNPACK_ALIGNMENT, 1); 243 glPixelStorei(GL_UNPACK_ALIGNMENT, alignment);
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H A D | glx.c | 2265 stub.spu->dispatch_table.GetIntegerv(GL_UNPACK_ALIGNMENT, &pUnpackState->alignment); 2275 stub.spu->dispatch_table.PixelStorei(GL_UNPACK_ALIGNMENT, pUnpackState->alignment);
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/ |
H A D | VBoxDbgGl.c | 148 DBGL_OP(GetIntegerv(GL_UNPACK_ALIGNMENT, &ua)); 162 DBGL_OP(PixelStorei(GL_UNPACK_ALIGNMENT, 1)); 180 DBGL_OP(PixelStorei(GL_UNPACK_ALIGNMENT, ua));
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/ |
H A D | VBoxDbgGl.c | 157 DBGL_OP(GetIntegerv(GL_UNPACK_ALIGNMENT, &ua)); 171 DBGL_OP(PixelStorei(GL_UNPACK_ALIGNMENT, 1)); 189 DBGL_OP(PixelStorei(GL_UNPACK_ALIGNMENT, ua));
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/ |
H A D | VBoxDbgGl.c | 148 DBGL_OP(GetIntegerv(GL_UNPACK_ALIGNMENT, &ua)); 162 DBGL_OP(PixelStorei(GL_UNPACK_ALIGNMENT, 1)); 180 DBGL_OP(PixelStorei(GL_UNPACK_ALIGNMENT, ua));
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/vbox/src/VBox/HostServices/SharedOpenGL/dlm/ |
H A D | dlm.c | 502 dispatchTable->PixelStorei(GL_UNPACK_ALIGNMENT, 1); 511 dispatchTable->PixelStorei(GL_UNPACK_ALIGNMENT, clientState->unpack.alignment);
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/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_diff.c | 288 diff_api.PixelStorei(GL_UNPACK_ALIGNMENT, 1); 432 diff_api.PixelStorei(GL_UNPACK_ALIGNMENT, unpack.alignment);
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H A D | state_texdiff.c | 704 diff_api.PixelStorei(GL_UNPACK_ALIGNMENT, 1); 751 diff_api.PixelStorei(GL_UNPACK_ALIGNMENT, 1); 797 diff_api.PixelStorei(GL_UNPACK_ALIGNMENT, 1); 842 diff_api.PixelStorei(GL_UNPACK_ALIGNMENT, 1); 893 diff_api.PixelStorei(GL_UNPACK_ALIGNMENT, 1);
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H A D | state_client.c | 471 case GL_UNPACK_ALIGNMENT: 2309 diff_api.PixelStorei(GL_UNPACK_ALIGNMENT, to->unpack.alignment);
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/vbox/src/VBox/Additions/common/crOpenGL/pack/ |
H A D | packspu_pixel.c | 209 APPLY_IF_NEQ(clientState->unpack, alignment, GL_UNPACK_ALIGNMENT); 225 RESTORE_IF_NEQ(clientState->unpack, alignment, GL_UNPACK_ALIGNMENT);
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/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/ |
H A D | server_misc.c | 657 gl->GetIntegerv(GL_UNPACK_ALIGNMENT, &ua); 671 gl->PixelStorei(GL_UNPACK_ALIGNMENT, 1); 689 gl->PixelStorei(GL_UNPACK_ALIGNMENT, ua); 1167 gl->PixelStorei(GL_UNPACK_ALIGNMENT, 1);
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/vbox/src/VBox/Devices/Graphics/ |
H A D | DevVGA-SVGA3d-ogl.cpp | 2978 VMSVGA3D_ASSERT_GL_CALL(glGetIntegerv(GL_UNPACK_ALIGNMENT, &pSave->iAlignment), pState, pContext); 3018 VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_UNPACK_ALIGNMENT, 1), pState, pContext); 3051 VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_UNPACK_ALIGNMENT, pSave->iAlignment), pState, pContext); 3300 VMSVGA3D_ASSERT_GL_CALL(glGetIntegerv(GL_UNPACK_ALIGNMENT, &pSave->iAlignment), pState, pContext);
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/vbox/src/VBox/HostServices/SharedOpenGL/render/ |
H A D | renderspu.c | 1277 render_spu.self.PixelStorei(GL_UNPACK_ALIGNMENT, 1);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | context.c | 1945 gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_ALIGNMENT, device->surface_alignment); 1946 checkGLcall("glPixelStorei(GL_UNPACK_ALIGNMENT, device->surface_alignment);");
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H A D | surface.c | 2636 gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_ALIGNMENT, 1); 2643 gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_ALIGNMENT, surface->resource.device->surface_alignment);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | context.c | 1790 glPixelStorei(GL_UNPACK_ALIGNMENT, device->surface_alignment); 1791 checkGLcall("glPixelStorei(GL_UNPACK_ALIGNMENT, device->surface_alignment);");
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H A D | wined3d_gl.h | 452 #define GL_UNPACK_ALIGNMENT 0x0CF5 macro
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/vbox/src/VBox/Frontends/VirtualBox/src/ |
H A D | VBoxFBOverlay.cpp | 1272 glPixelStorei(GL_UNPACK_ALIGNMENT, 1); 1595 glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/ |
H A D | gl.h | 631 #define GL_UNPACK_ALIGNMENT 0x0CF5 macro
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/ |
H A D | gl.h | 629 #define GL_UNPACK_ALIGNMENT 0x0CF5 macro
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/ |
H A D | wgl.h | 4333 #define GL_UNPACK_ALIGNMENT 0x0CF5 macro
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_gl.h | 452 #define GL_UNPACK_ALIGNMENT 0x0CF5 macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/ |
H A D | wgl.h | 4650 #define GL_UNPACK_ALIGNMENT 0x0CF5 macro
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