Searched refs:GL_TEXTURE_RECTANGLE_NV (Results 1 - 16 of 16) sorted by relevance
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_teximage.c | 147 case GL_TEXTURE_RECTANGLE_NV: 258 case GL_TEXTURE_RECTANGLE_NV: 365 case GL_TEXTURE_RECTANGLE_NV: 416 target == GL_TEXTURE_RECTANGLE_NV) && border != 0) { 455 target == GL_TEXTURE_RECTANGLE_NV) { 516 target != GL_TEXTURE_RECTANGLE_NV) {
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H A D | state_texdiff.c | 153 able[to->unit[i].enabledRect](GL_TEXTURE_RECTANGLE_NV); 220 diff_api.BindTexture(GL_TEXTURE_RECTANGLE_NV, crStateGetTextureObjHWID(to->unit[i].currentTextureRect)); 565 case GL_TEXTURE_RECTANGLE_NV: 822 case GL_TEXTURE_RECTANGLE_NV: 832 diff_api.CompressedTexImage2DARB(GL_TEXTURE_RECTANGLE_NV, lvl, 843 diff_api.TexImage2D(GL_TEXTURE_RECTANGLE_NV, lvl, 988 able[to->unit[u].enabledRect](GL_TEXTURE_RECTANGLE_NV); 1463 diff_api.BindTexture(GL_TEXTURE_RECTANGLE_NV, origRect);
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H A D | dump.cpp | 1464 enabledRect = pRec->pDispatch->IsEnabled(GL_TEXTURE_RECTANGLE_NV); 1547 pRec->pDispatch->GetTexLevelParameteriv(GL_TEXTURE_RECTANGLE_NV, 0, GL_TEXTURE_WIDTH, &width); 1548 pRec->pDispatch->GetTexLevelParameteriv(GL_TEXTURE_RECTANGLE_NV, 0, GL_TEXTURE_HEIGHT, &height); 1549 pRec->pDispatch->GetTexLevelParameteriv(GL_TEXTURE_RECTANGLE_NV, 0, GL_TEXTURE_DEPTH, &depth); 1557 Tex.target = GL_TEXTURE_RECTANGLE_NV;
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H A D | state_texture.c | 85 GL_TEXTURE_RECTANGLE_NV); 99 GL_TEXTURE_RECTANGLE_NV); 542 case GL_TEXTURE_RECTANGLE_NV: 1030 case GL_TEXTURE_RECTANGLE_NV: 1067 && !((target==GL_TEXTURE_RECTANGLE_NV && tobj->target==GL_TEXTURE_2D) 1068 ||(target==GL_TEXTURE_2D && tobj->target==GL_TEXTURE_RECTANGLE_NV))) 1095 case GL_TEXTURE_RECTANGLE_NV:
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H A D | state_enable.c | 185 case GL_TEXTURE_RECTANGLE_NV:
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H A D | state_lists.c | 514 CRSTATE_SET_ENABLED(texture.unit[i].enabledRect, GL_TEXTURE_RECTANGLE_NV); 546 CRSTATE_SET_TEXTURE(texture.unit[i].currentTextureRect, GL_TEXTURE_BINDING_RECTANGLE_NV, GL_TEXTURE_RECTANGLE_NV);
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H A D | state_snapshot.c | 681 case GL_TEXTURE_RECTANGLE_NV: 730 rc = crStateLoadTextureObjPtr(&pTexUnit->currentTextureRect, pContext, GL_TEXTURE_RECTANGLE_NV, pSSM); 1580 diff_api.BindTexture(GL_TEXTURE_RECTANGLE_NV, pTexUnit->currentTextureRect->hwid);
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/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/ |
H A D | server_misc.c | 862 if (tobj->target != GL_TEXTURE_2D && tobj->target != GL_TEXTURE_RECTANGLE_NV)
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/vbox/src/VBox/Additions/common/crOpenGL/ |
H A D | glx.c | 1691 pGlxPixmap->target = GL_TEXTURE_RECTANGLE_NV;
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/ |
H A D | wgl.h | 4154 #define GL_TEXTURE_RECTANGLE_NV 0x84F5 macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/ |
H A D | wgl.h | 4466 #define GL_TEXTURE_RECTANGLE_NV 0x84F5 macro
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/vbox/src/VBox/GuestHost/OpenGL/include/GL/ |
H A D | glext.h | 2530 #define GL_TEXTURE_RECTANGLE_NV 0x84F5 macro
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/ |
H A D | glext.h | 2525 #define GL_TEXTURE_RECTANGLE_NV 0x84F5 macro
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/vbox/include/VBox/HostServices/ |
H A D | glext.h | 2245 #define GL_TEXTURE_RECTANGLE_NV 0x84F5 macro
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/vbox/src/VBox/Devices/Graphics/vmsvga_glext/ |
H A D | glext.h | 4296 #define GL_TEXTURE_RECTANGLE_NV 0x84F5 macro
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/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/ |
H A D | glext.h | 3666 #define GL_TEXTURE_RECTANGLE_NV 0x84F5 macro
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