Searched refs:GL_TEXTURE_RECTANGLE_NV (Results 1 - 16 of 16) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_teximage.c147 case GL_TEXTURE_RECTANGLE_NV:
258 case GL_TEXTURE_RECTANGLE_NV:
365 case GL_TEXTURE_RECTANGLE_NV:
416 target == GL_TEXTURE_RECTANGLE_NV) && border != 0) {
455 target == GL_TEXTURE_RECTANGLE_NV) {
516 target != GL_TEXTURE_RECTANGLE_NV) {
H A Dstate_texdiff.c153 able[to->unit[i].enabledRect](GL_TEXTURE_RECTANGLE_NV);
220 diff_api.BindTexture(GL_TEXTURE_RECTANGLE_NV, crStateGetTextureObjHWID(to->unit[i].currentTextureRect));
565 case GL_TEXTURE_RECTANGLE_NV:
822 case GL_TEXTURE_RECTANGLE_NV:
832 diff_api.CompressedTexImage2DARB(GL_TEXTURE_RECTANGLE_NV, lvl,
843 diff_api.TexImage2D(GL_TEXTURE_RECTANGLE_NV, lvl,
988 able[to->unit[u].enabledRect](GL_TEXTURE_RECTANGLE_NV);
1463 diff_api.BindTexture(GL_TEXTURE_RECTANGLE_NV, origRect);
H A Ddump.cpp1464 enabledRect = pRec->pDispatch->IsEnabled(GL_TEXTURE_RECTANGLE_NV);
1547 pRec->pDispatch->GetTexLevelParameteriv(GL_TEXTURE_RECTANGLE_NV, 0, GL_TEXTURE_WIDTH, &width);
1548 pRec->pDispatch->GetTexLevelParameteriv(GL_TEXTURE_RECTANGLE_NV, 0, GL_TEXTURE_HEIGHT, &height);
1549 pRec->pDispatch->GetTexLevelParameteriv(GL_TEXTURE_RECTANGLE_NV, 0, GL_TEXTURE_DEPTH, &depth);
1557 Tex.target = GL_TEXTURE_RECTANGLE_NV;
H A Dstate_texture.c85 GL_TEXTURE_RECTANGLE_NV);
99 GL_TEXTURE_RECTANGLE_NV);
542 case GL_TEXTURE_RECTANGLE_NV:
1030 case GL_TEXTURE_RECTANGLE_NV:
1067 && !((target==GL_TEXTURE_RECTANGLE_NV && tobj->target==GL_TEXTURE_2D)
1068 ||(target==GL_TEXTURE_2D && tobj->target==GL_TEXTURE_RECTANGLE_NV)))
1095 case GL_TEXTURE_RECTANGLE_NV:
H A Dstate_enable.c185 case GL_TEXTURE_RECTANGLE_NV:
H A Dstate_lists.c514 CRSTATE_SET_ENABLED(texture.unit[i].enabledRect, GL_TEXTURE_RECTANGLE_NV);
546 CRSTATE_SET_TEXTURE(texture.unit[i].currentTextureRect, GL_TEXTURE_BINDING_RECTANGLE_NV, GL_TEXTURE_RECTANGLE_NV);
H A Dstate_snapshot.c681 case GL_TEXTURE_RECTANGLE_NV:
730 rc = crStateLoadTextureObjPtr(&pTexUnit->currentTextureRect, pContext, GL_TEXTURE_RECTANGLE_NV, pSSM);
1580 diff_api.BindTexture(GL_TEXTURE_RECTANGLE_NV, pTexUnit->currentTextureRect->hwid);
/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/
H A Dserver_misc.c862 if (tobj->target != GL_TEXTURE_2D && tobj->target != GL_TEXTURE_RECTANGLE_NV)
/vbox/src/VBox/Additions/common/crOpenGL/
H A Dglx.c1691 pGlxPixmap->target = GL_TEXTURE_RECTANGLE_NV;
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h4154 #define GL_TEXTURE_RECTANGLE_NV 0x84F5 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h4466 #define GL_TEXTURE_RECTANGLE_NV 0x84F5 macro
/vbox/src/VBox/GuestHost/OpenGL/include/GL/
H A Dglext.h2530 #define GL_TEXTURE_RECTANGLE_NV 0x84F5 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dglext.h2525 #define GL_TEXTURE_RECTANGLE_NV 0x84F5 macro
/vbox/include/VBox/HostServices/
H A Dglext.h2245 #define GL_TEXTURE_RECTANGLE_NV 0x84F5 macro
/vbox/src/VBox/Devices/Graphics/vmsvga_glext/
H A Dglext.h4296 #define GL_TEXTURE_RECTANGLE_NV 0x84F5 macro
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dglext.h3666 #define GL_TEXTURE_RECTANGLE_NV 0x84F5 macro

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