Searched refs:GL_TEXTURE_ENV_COLOR (Results 1 - 14 of 14) sorted by relevance

/vbox/src/VBox/HostServices/SharedOpenGL/dlm/
H A Ddlm_pointers.c351 unsigned int size = (pname == GL_TEXTURE_ENV_COLOR?4:1)*sizeof(GLfloat);
357 unsigned int size = (pname == GL_TEXTURE_ENV_COLOR?4:1)*sizeof(GLint);
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_texture.c1546 case GL_TEXTURE_ENV_COLOR:
1728 case GL_TEXTURE_ENV_COLOR:
1840 case GL_TEXTURE_ENV_COLOR:
2046 case GL_TEXTURE_ENV_COLOR:
H A Dstate_texdiff.c398 diff_api.TexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, (const GLfloat *) f);
1175 diff_api.TexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, (const GLfloat *) f);
H A Dstate_lists.c602 CRSTATE_SET_TEXENV_COLOR(texture.unit[i].envColor, GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR);
/vbox/src/VBox/GuestHost/OpenGL/packer/
H A Dpack_swap_texture.c298 if ( pname == GL_TEXTURE_ENV_COLOR )
H A Dpack_texture.c309 if (pname == GL_TEXTURE_ENV_COLOR)
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h649 #define GL_TEXTURE_ENV_COLOR 0x2201 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h647 #define GL_TEXTURE_ENV_COLOR 0x2201 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h4072 #define GL_TEXTURE_ENV_COLOR 0x2201 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h558 #define GL_TEXTURE_ENV_COLOR 0x2201 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstate.c783 * GL_TEXTURE_ENV_COLOR applies to active only
797 glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, &col[0]);
798 checkGLcall("glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, color);");
H A Dwined3d_gl.h558 #define GL_TEXTURE_ENV_COLOR 0x2201 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h4380 #define GL_TEXTURE_ENV_COLOR 0x2201 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dstate.c781 * GL_TEXTURE_ENV_COLOR applies to active only. */
792 gl_info->gl_ops.gl.p_glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, &col[0]);
793 checkGLcall("glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, color);");

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