Searched refs:GL_TEXTURE_ENV_COLOR (Results 1 - 14 of 14) sorted by relevance
/vbox/src/VBox/HostServices/SharedOpenGL/dlm/ |
H A D | dlm_pointers.c | 351 unsigned int size = (pname == GL_TEXTURE_ENV_COLOR?4:1)*sizeof(GLfloat); 357 unsigned int size = (pname == GL_TEXTURE_ENV_COLOR?4:1)*sizeof(GLint);
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/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_texture.c | 1546 case GL_TEXTURE_ENV_COLOR: 1728 case GL_TEXTURE_ENV_COLOR: 1840 case GL_TEXTURE_ENV_COLOR: 2046 case GL_TEXTURE_ENV_COLOR:
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H A D | state_texdiff.c | 398 diff_api.TexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, (const GLfloat *) f); 1175 diff_api.TexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, (const GLfloat *) f);
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H A D | state_lists.c | 602 CRSTATE_SET_TEXENV_COLOR(texture.unit[i].envColor, GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR);
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/vbox/src/VBox/GuestHost/OpenGL/packer/ |
H A D | pack_swap_texture.c | 298 if ( pname == GL_TEXTURE_ENV_COLOR )
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H A D | pack_texture.c | 309 if (pname == GL_TEXTURE_ENV_COLOR)
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/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/ |
H A D | gl.h | 649 #define GL_TEXTURE_ENV_COLOR 0x2201 macro
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/ |
H A D | gl.h | 647 #define GL_TEXTURE_ENV_COLOR 0x2201 macro
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/ |
H A D | wgl.h | 4072 #define GL_TEXTURE_ENV_COLOR 0x2201 macro
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_gl.h | 558 #define GL_TEXTURE_ENV_COLOR 0x2201 macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | state.c | 783 * GL_TEXTURE_ENV_COLOR applies to active only 797 glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, &col[0]); 798 checkGLcall("glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, color);");
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H A D | wined3d_gl.h | 558 #define GL_TEXTURE_ENV_COLOR 0x2201 macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/ |
H A D | wgl.h | 4380 #define GL_TEXTURE_ENV_COLOR 0x2201 macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | state.c | 781 * GL_TEXTURE_ENV_COLOR applies to active only. */ 792 gl_info->gl_ops.gl.p_glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, &col[0]); 793 checkGLcall("glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, color);");
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