Searched refs:GL_TABLE_TOO_LARGE (Results 1 - 14 of 14) sorted by relevance

/vbox/src/VBox/HostServices/SharedOpenGL/dlm/
H A Ddlm_error.c45 case GL_TABLE_TOO_LARGE:
46 glerr = "GL_TABLE_TOO_LARGE";
/vbox/src/VBox/GuestHost/OpenGL/packer/
H A Dpack_error.c60 case GL_TABLE_TOO_LARGE:
61 glerr = "GL_TABLE_TOO_LARGE";
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_error.c57 case GL_TABLE_TOO_LARGE:
58 glerr = "GL_TABLE_TOO_LARGE";
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h1621 #define GL_TABLE_TOO_LARGE 0x8031 macro
H A Dglext.h149 #define GL_TABLE_TOO_LARGE 0x8031 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h1619 #define GL_TABLE_TOO_LARGE 0x8031 macro
H A Dglext.h142 #define GL_TABLE_TOO_LARGE 0x8031 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h3810 #define GL_TABLE_TOO_LARGE 0x8031 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h2243 #define GL_TABLE_TOO_LARGE 0x8031 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dwined3d_gl.h2238 #define GL_TABLE_TOO_LARGE 0x8031 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h4115 #define GL_TABLE_TOO_LARGE 0x8031 macro
/vbox/src/VBox/GuestHost/OpenGL/include/GL/
H A Dglext.h142 #define GL_TABLE_TOO_LARGE 0x8031 macro
/vbox/include/VBox/HostServices/
H A Dglext.h142 #define GL_TABLE_TOO_LARGE 0x8031 macro
/vbox/src/VBox/Devices/Graphics/vmsvga_glext/
H A Dglext.h150 #define GL_TABLE_TOO_LARGE 0x8031 macro

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