Searched refs:GL_STENCIL_PASS_DEPTH_PASS (Results 1 - 7 of 7) sorted by relevance

/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h454 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h452 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 macro
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp5440 glGetIntegerv(GL_STENCIL_PASS_DEPTH_PASS, &dppass);
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h3744 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h540 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dwined3d_gl.h540 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h4049 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 macro

Completed in 293 milliseconds