Searched refs:GL_STACK_OVERFLOW (Results 1 - 16 of 16) sorted by relevance

/vbox/src/VBox/HostServices/SharedOpenGL/dlm/
H A Ddlm_error.c36 case GL_STACK_OVERFLOW:
37 glerr = "GL_STACK_OVERFLOW";
/vbox/src/VBox/GuestHost/OpenGL/packer/
H A Dpack_error.c51 case GL_STACK_OVERFLOW:
52 glerr = "GL_STACK_OVERFLOW";
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_error.c48 case GL_STACK_OVERFLOW:
49 glerr = "GL_STACK_OVERFLOW";
H A Dstate_transform.c417 crStateError(__LINE__, __FILE__, GL_STACK_OVERFLOW, "PushMatrix pass the end of allocated stack");
H A Dstate_feedback.c1647 crStateError(__LINE__, __FILE__, GL_STACK_OVERFLOW,
H A Dstate_attrib.c127 crStateError(__LINE__, __FILE__, GL_STACK_OVERFLOW, "glPushAttrib called with a full stack!" );
H A Dstate_client.c1393 crStateError(__LINE__, __FILE__, GL_STACK_OVERFLOW,
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dutils.c93 GLERROR_TO_STR(GL_STACK_OVERFLOW);
H A Dwined3d_gl.h113 #define GL_STACK_OVERFLOW 0x0503 macro
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h696 #define GL_STACK_OVERFLOW 0x0503 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dutils.c2172 GLERROR_TO_STR(GL_STACK_OVERFLOW);
H A Dwined3d_gl.h113 #define GL_STACK_OVERFLOW 0x0503 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dutils.c2687 GLERROR_TO_STR(GL_STACK_OVERFLOW);
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h694 #define GL_STACK_OVERFLOW 0x0503 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h3695 #define GL_STACK_OVERFLOW 0x0503 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h3989 #define GL_STACK_OVERFLOW 0x0503 macro

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