Searched refs:GL_STACK_OVERFLOW (Results 1 - 16 of 16) sorted by relevance
/vbox/src/VBox/HostServices/SharedOpenGL/dlm/ |
H A D | dlm_error.c | 36 case GL_STACK_OVERFLOW: 37 glerr = "GL_STACK_OVERFLOW";
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/vbox/src/VBox/GuestHost/OpenGL/packer/ |
H A D | pack_error.c | 51 case GL_STACK_OVERFLOW: 52 glerr = "GL_STACK_OVERFLOW";
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/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_error.c | 48 case GL_STACK_OVERFLOW: 49 glerr = "GL_STACK_OVERFLOW";
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H A D | state_transform.c | 417 crStateError(__LINE__, __FILE__, GL_STACK_OVERFLOW, "PushMatrix pass the end of allocated stack");
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H A D | state_feedback.c | 1647 crStateError(__LINE__, __FILE__, GL_STACK_OVERFLOW,
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H A D | state_attrib.c | 127 crStateError(__LINE__, __FILE__, GL_STACK_OVERFLOW, "glPushAttrib called with a full stack!" );
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H A D | state_client.c | 1393 crStateError(__LINE__, __FILE__, GL_STACK_OVERFLOW,
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | utils.c | 93 GLERROR_TO_STR(GL_STACK_OVERFLOW);
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H A D | wined3d_gl.h | 113 #define GL_STACK_OVERFLOW 0x0503 macro
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/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/ |
H A D | gl.h | 696 #define GL_STACK_OVERFLOW 0x0503 macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | utils.c | 2172 GLERROR_TO_STR(GL_STACK_OVERFLOW);
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H A D | wined3d_gl.h | 113 #define GL_STACK_OVERFLOW 0x0503 macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | utils.c | 2687 GLERROR_TO_STR(GL_STACK_OVERFLOW);
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/ |
H A D | gl.h | 694 #define GL_STACK_OVERFLOW 0x0503 macro
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/ |
H A D | wgl.h | 3695 #define GL_STACK_OVERFLOW 0x0503 macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/ |
H A D | wgl.h | 3989 #define GL_STACK_OVERFLOW 0x0503 macro
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