Searched refs:GL_SMOOTH (Results 1 - 15 of 15) sorted by relevance

/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/swrast/
H A Ds_linetemp.h228 if (ctx->Light.ShadeModel == GL_SMOOTH) {
251 if (ctx->Light.ShadeModel == GL_SMOOTH) {
H A Ds_aalinetemp.h155 if (ctx->Light.ShadeModel == GL_SMOOTH) {
174 if (ctx->Light.ShadeModel == GL_SMOOTH) {
H A Ds_aatritemp.h130 if (ctx->Light.ShadeModel == GL_SMOOTH) {
145 if (ctx->Light.ShadeModel == GL_SMOOTH) {
H A Ds_tritemp.h360 if (ctx->Light.ShadeModel == GL_SMOOTH) {
403 if (ctx->Light.ShadeModel == GL_SMOOTH) {
662 if (ctx->Light.ShadeModel == GL_SMOOTH) {
701 if (ctx->Light.ShadeModel == GL_SMOOTH) {
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/tnl_dd/
H A Dt_dd_dmatmp.h405 else if (HAVE_TRI_FANS && ctx->Light.ShadeModel == GL_SMOOTH) {
989 } else if (HAVE_TRI_FANS && ctx->Light.ShadeModel == GL_SMOOTH) {
1213 ok = (HAVE_TRI_FANS && ctx->Light.ShadeModel == GL_SMOOTH);
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_lighting.c45 l->shadeModel = GL_SMOOTH;
127 if (mode != GL_SMOOTH &&
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h338 #define GL_SMOOTH 0x1D01 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h336 #define GL_SMOOTH 0x1D01 macro
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp5189 val = GL_SMOOTH;
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h3631 #define GL_SMOOTH 0x1D01 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h368 #define GL_SMOOTH 0x1D01 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstate.c177 glShadeModel(GL_SMOOTH);
178 checkGLcall("glShadeModel(GL_SMOOTH)");
H A Dwined3d_gl.h368 #define GL_SMOOTH 0x1D01 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h3917 #define GL_SMOOTH 0x1D01 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dstate.c206 gl_info->gl_ops.gl.p_glShadeModel(GL_SMOOTH);
207 checkGLcall("glShadeModel(GL_SMOOTH)");

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