Searched refs:GL_SHININESS (Results 1 - 14 of 14) sorted by relevance
/vbox/src/VBox/GuestHost/OpenGL/packer/ |
H A D | pack_materials.c | 28 case GL_SHININESS:
|
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_lighting.c | 651 case GL_SHININESS: 723 case GL_SHININESS: 1012 case GL_SHININESS: 1152 case GL_SHININESS:
|
H A D | state_lists.c | 667 CRSTATE_SET_MATERIAL_F(lighting.shininess[0], GL_FRONT, GL_SHININESS); 668 CRSTATE_SET_MATERIAL_F(lighting.shininess[1], GL_BACK, GL_SHININESS);
|
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/vbo/ |
H A D | vbo_attrib_tmp.h | 458 case GL_SHININESS:
|
/vbox/src/VBox/HostServices/SharedOpenGL/dlm/ |
H A D | dlm_pointers.c | 263 case GL_SHININESS: 289 case GL_SHININESS:
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | state.c | 704 /* glMaterialf man page says that the material says that GL_SHININESS must be between 0.0 711 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, gl_info->limits.shininess); 713 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, stateblock->material.Power); 715 checkGLcall("glMaterialf(GL_SHININESS)");
|
H A D | wined3d_gl.h | 356 #define GL_SHININESS 0x1601 macro
|
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/ |
H A D | gl.h | 326 #define GL_SHININESS 0x1601 macro
|
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/ |
H A D | gl.h | 324 #define GL_SHININESS 0x1601 macro
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | state.c | 707 /* glMaterialf man page says that the material says that GL_SHININESS must be between 0.0 714 gl_info->gl_ops.gl.p_glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, gl_info->limits.shininess); 718 gl_info->gl_ops.gl.p_glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, state->material.power); 720 checkGLcall("glMaterialf(GL_SHININESS)");
|
/vbox/src/VBox/Devices/Graphics/ |
H A D | DevVGA-SVGA3d-ogl.cpp | 6394 glMaterialfv(oglFace, GL_SHININESS, &pMaterial->shininess);
|
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/ |
H A D | wgl.h | 3585 #define GL_SHININESS 0x1601 macro
|
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_gl.h | 356 #define GL_SHININESS 0x1601 macro
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/ |
H A D | wgl.h | 3863 #define GL_SHININESS 0x1601 macro
|
Completed in 270 milliseconds