Searched refs:GL_RGBA8 (Results 1 - 22 of 22) sorted by relevance

/vbox/src/VBox/Additions/common/crOpenGL/
H A Ddrirenderbuffer.c64 format == GL_RGBA8 ||
84 if (format == GL_RGBA || format == GL_RGB5 || format == GL_RGBA8) {
/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/
H A Dserver_rpw.cpp480 cr_server.head_spu->dispatch_table.TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height,
H A Dserver_muralfbo.cpp541 gl->TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, mural->width, mural->height,
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dutils.c668 {WINED3DFMT_B8G8R8A8_UNORM, GL_RGBA8, GL_SRGB8_ALPHA8_EXT, 0,
708 {WINED3DFMT_R8G8B8A8_UNORM, GL_RGBA8, GL_RGBA8, 0,
766 {WINED3DFMT_R8G8B8A8_SNORM, GL_RGBA8, GL_RGBA8, 0,
1195 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 16, 1, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, readback);
H A Dsurface.c2523 desc->glInternal = GL_RGBA8;
2533 desc->glInternal = GL_RGBA8;
4774 gl_info->fbo_ops.glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8,
H A Ddirectx.c540 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
711 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
H A Dwined3d_gl.h673 #define GL_RGBA8 0x8058 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dutils.c711 {WINED3DFMT_B8G8R8A8_UNORM, GL_RGBA8, GL_SRGB8_ALPHA8_EXT, 0,
757 {WINED3DFMT_R8G8B8A8_UNORM, GL_RGBA8, GL_RGBA8, 0,
830 {WINED3DFMT_R8G8B8A8_SNORM, GL_RGBA8, GL_RGBA8, 0,
1550 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 16, 1, 0,
H A Ddevice.c915 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0,
928 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, 1, 1, 0,
942 GL_EXTCALL(glTexImage3DEXT(GL_TEXTURE_3D, 0, GL_RGBA8, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &color));
957 gl_info->gl_ops.gl.p_glTexImage2D(j, 0, GL_RGBA8, 1, 1, 0,
H A Ddirectx.c598 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
755 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
794 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
H A Dsurface.c2759 format->glInternal = GL_RGBA8;
2770 format->glInternal = GL_RGBA8;
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Ddirectx.c359 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
534 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
H A Dwined3d_gl.h673 #define GL_RGBA8 0x8058 macro
/vbox/src/VBox/Additions/common/crOpenGL/pack/
H A Dpackspu_pixel.c118 && internalformat!=GL_RGBA8
/vbox/src/VBox/GuestHost/OpenGL/util/
H A Dblitter.cpp1509 pBlitter->pDispatch->TexImage2D(enmTarget, 0, GL_RGBA8,
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_texture.c418 case GL_RGBA8:
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h761 #define GL_RGBA8 0x8058 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h759 #define GL_RGBA8 0x8058 macro
/vbox/src/VBox/Frontends/VirtualBox/src/
H A DVBoxFBOverlay.cpp4013 mInternalFormat = GL_RGBA8;//GL_RGB;
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp2296 pSurface->internalFormatGL = GL_RGBA8;
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h3385 #define GL_RGBA8 0x8058 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h3656 #define GL_RGBA8 0x8058 macro

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