/vbox/src/VBox/Additions/common/crOpenGL/ |
H A D | drirenderbuffer.c | 64 format == GL_RGBA8 || 84 if (format == GL_RGBA || format == GL_RGB5 || format == GL_RGBA8) {
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/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/ |
H A D | server_rpw.cpp | 480 cr_server.head_spu->dispatch_table.TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height,
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H A D | server_muralfbo.cpp | 541 gl->TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, mural->width, mural->height,
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | utils.c | 668 {WINED3DFMT_B8G8R8A8_UNORM, GL_RGBA8, GL_SRGB8_ALPHA8_EXT, 0, 708 {WINED3DFMT_R8G8B8A8_UNORM, GL_RGBA8, GL_RGBA8, 0, 766 {WINED3DFMT_R8G8B8A8_SNORM, GL_RGBA8, GL_RGBA8, 0, 1195 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 16, 1, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, readback);
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H A D | surface.c | 2523 desc->glInternal = GL_RGBA8; 2533 desc->glInternal = GL_RGBA8; 4774 gl_info->fbo_ops.glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8,
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H A D | directx.c | 540 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0); 711 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
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H A D | wined3d_gl.h | 673 #define GL_RGBA8 0x8058 macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | utils.c | 711 {WINED3DFMT_B8G8R8A8_UNORM, GL_RGBA8, GL_SRGB8_ALPHA8_EXT, 0, 757 {WINED3DFMT_R8G8B8A8_UNORM, GL_RGBA8, GL_RGBA8, 0, 830 {WINED3DFMT_R8G8B8A8_SNORM, GL_RGBA8, GL_RGBA8, 0, 1550 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 16, 1, 0,
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H A D | device.c | 915 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, 928 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, 1, 1, 0, 942 GL_EXTCALL(glTexImage3DEXT(GL_TEXTURE_3D, 0, GL_RGBA8, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &color)); 957 gl_info->gl_ops.gl.p_glTexImage2D(j, 0, GL_RGBA8, 1, 1, 0,
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H A D | directx.c | 598 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0); 755 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL); 794 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
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H A D | surface.c | 2759 format->glInternal = GL_RGBA8; 2770 format->glInternal = GL_RGBA8;
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | directx.c | 359 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0); 534 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
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H A D | wined3d_gl.h | 673 #define GL_RGBA8 0x8058 macro
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/vbox/src/VBox/Additions/common/crOpenGL/pack/ |
H A D | packspu_pixel.c | 118 && internalformat!=GL_RGBA8
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/vbox/src/VBox/GuestHost/OpenGL/util/ |
H A D | blitter.cpp | 1509 pBlitter->pDispatch->TexImage2D(enmTarget, 0, GL_RGBA8,
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/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_texture.c | 418 case GL_RGBA8:
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/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/ |
H A D | gl.h | 761 #define GL_RGBA8 0x8058 macro
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/ |
H A D | gl.h | 759 #define GL_RGBA8 0x8058 macro
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/vbox/src/VBox/Frontends/VirtualBox/src/ |
H A D | VBoxFBOverlay.cpp | 4013 mInternalFormat = GL_RGBA8;//GL_RGB;
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/vbox/src/VBox/Devices/Graphics/ |
H A D | DevVGA-SVGA3d-ogl.cpp | 2296 pSurface->internalFormatGL = GL_RGBA8;
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/ |
H A D | wgl.h | 3385 #define GL_RGBA8 0x8058 macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/ |
H A D | wgl.h | 3656 #define GL_RGBA8 0x8058 macro
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