Searched refs:GL_RGBA16 (Results 1 - 12 of 12) sorted by relevance
/vbox/src/VBox/Additions/common/crOpenGL/pack/ |
H A D | packspu_pixel.c | 121 && internalformat!=GL_RGBA16
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | utils.c | 716 {WINED3DFMT_R16G16_UNORM, GL_RGB16, GL_RGB16, GL_RGBA16, 724 {WINED3DFMT_R16G16B16A16_UNORM, GL_RGBA16, GL_RGBA16, 0,
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H A D | wined3d_gl.h | 676 #define GL_RGBA16 0x805B macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | utils.c | 765 {WINED3DFMT_R16G16_UNORM, GL_RGB16, GL_RGB16, GL_RGBA16, 779 {WINED3DFMT_R16G16B16A16_UNORM, GL_RGBA16, GL_RGBA16, 0,
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H A D | directx.c | 794 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards. 801 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
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/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_texture.c | 421 case GL_RGBA16:
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/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/ |
H A D | gl.h | 764 #define GL_RGBA16 0x805B macro
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/ |
H A D | gl.h | 762 #define GL_RGBA16 0x805B macro
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/vbox/src/VBox/Devices/Graphics/ |
H A D | DevVGA-SVGA3d-ogl.cpp | 2556 pSurface->internalFormatGL = GL_RGBA16;
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/ |
H A D | wgl.h | 3362 #define GL_RGBA16 0x805B macro
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_gl.h | 676 #define GL_RGBA16 0x805B macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/ |
H A D | wgl.h | 3632 #define GL_RGBA16 0x805B macro
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