Searched refs:GL_RGBA16 (Results 1 - 12 of 12) sorted by relevance

/vbox/src/VBox/Additions/common/crOpenGL/pack/
H A Dpackspu_pixel.c121 && internalformat!=GL_RGBA16
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dutils.c716 {WINED3DFMT_R16G16_UNORM, GL_RGB16, GL_RGB16, GL_RGBA16,
724 {WINED3DFMT_R16G16B16A16_UNORM, GL_RGBA16, GL_RGBA16, 0,
H A Dwined3d_gl.h676 #define GL_RGBA16 0x805B macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dutils.c765 {WINED3DFMT_R16G16_UNORM, GL_RGB16, GL_RGB16, GL_RGBA16,
779 {WINED3DFMT_R16G16B16A16_UNORM, GL_RGBA16, GL_RGBA16, 0,
H A Ddirectx.c794 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
801 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_texture.c421 case GL_RGBA16:
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h764 #define GL_RGBA16 0x805B macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h762 #define GL_RGBA16 0x805B macro
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp2556 pSurface->internalFormatGL = GL_RGBA16;
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h3362 #define GL_RGBA16 0x805B macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h676 #define GL_RGBA16 0x805B macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h3632 #define GL_RGBA16 0x805B macro

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