Searched refs:GL_RGB8 (Results 1 - 12 of 12) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dutils.c664 {WINED3DFMT_B8G8R8_UNORM, GL_RGB8, GL_RGB8, 0,
672 {WINED3DFMT_B8G8R8X8_UNORM, GL_RGB8, GL_SRGB8_EXT, 0,
676 {WINED3DFMT_B5G6R5_UNORM, GL_RGB5, GL_RGB5, GL_RGB8,
712 {WINED3DFMT_R8G8B8X8_UNORM, GL_RGB8, GL_RGB8, 0,
742 {WINED3DFMT_R8G8_SNORM, GL_RGB8, GL_RGB8, 0,
758 {WINED3DFMT_R8G8_SNORM_L8X8_UNORM, GL_RGB8, GL_RGB8,
[all...]
H A Dwined3d_gl.h666 #define GL_RGB8 0x8051 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dutils.c707 {WINED3DFMT_B8G8R8_UNORM, GL_RGB8, GL_RGB8, 0,
717 {WINED3DFMT_B8G8R8X8_UNORM, GL_RGB8, GL_SRGB8_EXT, 0,
722 {WINED3DFMT_B5G6R5_UNORM, GL_RGB5, GL_RGB5, GL_RGB8,
761 {WINED3DFMT_R8G8B8X8_UNORM, GL_RGB8, GL_RGB8, 0,
800 {WINED3DFMT_R8G8_SNORM, GL_RGB8, GL_RGB8, 0,
820 {WINED3DFMT_R8G8_SNORM_L8X8_UNORM, GL_RGB8, GL_RGB8,
[all...]
H A Ddirectx.c854 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, 4, 1, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
/vbox/src/VBox/Additions/common/crOpenGL/pack/
H A Dpackspu_pixel.c110 && internalformat!=GL_RGB8
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_texture.c430 case GL_RGB8:
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h754 #define GL_RGB8 0x8051 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h752 #define GL_RGB8 0x8051 macro
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp2291 pSurface->internalFormatGL = GL_RGB8;
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h3350 #define GL_RGB8 0x8051 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h666 #define GL_RGB8 0x8051 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h3619 #define GL_RGB8 0x8051 macro

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