Searched refs:GL_RGB8 (Results 1 - 12 of 12) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | utils.c | 664 {WINED3DFMT_B8G8R8_UNORM, GL_RGB8, GL_RGB8, 0, 672 {WINED3DFMT_B8G8R8X8_UNORM, GL_RGB8, GL_SRGB8_EXT, 0, 676 {WINED3DFMT_B5G6R5_UNORM, GL_RGB5, GL_RGB5, GL_RGB8, 712 {WINED3DFMT_R8G8B8X8_UNORM, GL_RGB8, GL_RGB8, 0, 742 {WINED3DFMT_R8G8_SNORM, GL_RGB8, GL_RGB8, 0, 758 {WINED3DFMT_R8G8_SNORM_L8X8_UNORM, GL_RGB8, GL_RGB8, [all...] |
H A D | wined3d_gl.h | 666 #define GL_RGB8 0x8051 macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | utils.c | 707 {WINED3DFMT_B8G8R8_UNORM, GL_RGB8, GL_RGB8, 0, 717 {WINED3DFMT_B8G8R8X8_UNORM, GL_RGB8, GL_SRGB8_EXT, 0, 722 {WINED3DFMT_B5G6R5_UNORM, GL_RGB5, GL_RGB5, GL_RGB8, 761 {WINED3DFMT_R8G8B8X8_UNORM, GL_RGB8, GL_RGB8, 0, 800 {WINED3DFMT_R8G8_SNORM, GL_RGB8, GL_RGB8, 0, 820 {WINED3DFMT_R8G8_SNORM_L8X8_UNORM, GL_RGB8, GL_RGB8, [all...] |
H A D | directx.c | 854 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, 4, 1, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
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/vbox/src/VBox/Additions/common/crOpenGL/pack/ |
H A D | packspu_pixel.c | 110 && internalformat!=GL_RGB8
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/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_texture.c | 430 case GL_RGB8:
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/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/ |
H A D | gl.h | 754 #define GL_RGB8 0x8051 macro
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/ |
H A D | gl.h | 752 #define GL_RGB8 0x8051 macro
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/vbox/src/VBox/Devices/Graphics/ |
H A D | DevVGA-SVGA3d-ogl.cpp | 2291 pSurface->internalFormatGL = GL_RGB8;
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/ |
H A D | wgl.h | 3350 #define GL_RGB8 0x8051 macro
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_gl.h | 666 #define GL_RGB8 0x8051 macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/ |
H A D | wgl.h | 3619 #define GL_RGB8 0x8051 macro
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